#D9FADF

Closest named color: Ice (#D6FFFA). oklch(95.4% 0.05 150.6), rgb(217, 250, 223).

Aa

Black text reads best on this color (18.69:1).

About this color

#D9FADF is a very light, muted green. In OKLCH its lightness is 95%, its chroma 0.050 and its hue 151°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.034 away. Black text reads best on it, at 18.69:1.

Hue familyGreens
Lightnessvery light (95%)
Chromamuted (0.050)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.69:1
White text1.12:1

Values

HEX#D9FADF
RGBrgb(217, 250, 223)
HSLhsl(131, 77%, 92%)
OKLCHoklch(95.4% 0.05 150.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D9FADF 1.12:1 Fails Lc 0.0 Not readable
Black text on #D9FADF 18.69:1 AAA Lc 98.1 Preferred for body text
#D9FADF text on white 1.12:1 Fails Lc 0.0 Not readable
#D9FADF text on black 18.69:1 AAA Lc -99.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D9FADF

    oklch(95.4% 0.05 150.6)

  2. Step 100

    100

    #E2EEE4

    oklch(93.7% 0.018 150.5)

  3. Step 200

    200

    #C9E0CD

    oklch(88.4% 0.036 150.5)

  4. Step 300

    300

    #A4CDAC

    oklch(81% 0.063 150.6)

  5. Step 400

    400

    #6FB37F

    oklch(70.7% 0.103 150.6)

  6. Step 500

    500

    #449F5E

    oklch(63.1% 0.13 150.4)

  7. Step 600

    600

    #198A44

    oklch(55.7% 0.143 150.5)

  8. Step 700

    700

    #047536

    oklch(49.2% 0.132 150.6)

  9. Step 800

    800

    #0E5F2D

    oklch(42.7% 0.109 150.5)

  10. Step 900

    900

    #174E29

    oklch(37.8% 0.085 150.8)

  11. Step 950

    950

    #0F2E18

    oklch(27.1% 0.055 150.7)

Export this scale for Tailwind in the Tailwind colors tool

#D9FADF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBF4DE0.044
Deuteranopia (no green cones)#F5F0E00.042
Tritanopia (no blue cones)#D5F9F20.026
Achromatopsia (no color)#F2F2F20.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D9FADF

    #D9FADF

    oklch(95.4% 0.05 150.6)

  • #FFE8FC

    #FFE8FC

    oklch(95.5% 0.036 330)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D9FADF

    #D9FADF

    oklch(95.4% 0.05 150.6)

  • #EBF6D1

    #EBF6D1

    oklch(95.5% 0.05 120.8)

  • #CDFBF1

    #CDFBF1

    oklch(95.3% 0.049 180.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D9FADF

    #D9FADF

    oklch(95.4% 0.05 150.6)

  • #F2ECFF

    #F2ECFF

    oklch(95.3% 0.026 300.3)

  • #FFE9EF

    #FFE9EF

    oklch(95.3% 0.025 359.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D9FADF

    #D9FADF

    oklch(95.4% 0.05 150.6)

  • #EAF0FF

    #EAF0FF

    oklch(95.5% 0.021 268.4)

  • #FFEBE7

    #FFEBE7

    oklch(95.5% 0.023 31.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D9FADF

    #D9FADF

    oklch(95.4% 0.05 150.6)

  • #E2F2FF

    #E2F2FF

    oklch(95.3% 0.024 242.3)

  • #FFE8FC

    #FFE8FC

    oklch(95.5% 0.036 330)

  • #FFECDD

    #FFECDD

    oklch(95.4% 0.029 60.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D9FADF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D9FADF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.