#D8FDE2

Closest named color: Ice (#D6FFFA). oklch(96.1% 0.052 153.7), rgb(216, 253, 226).

Aa

Black text reads best on this color (19.06:1).

About this color

#D8FDE2 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.052 and its hue 154°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.031 away. Black text reads best on it, at 19.06:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.052)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.06:1
White text1.10:1

Values

HEX#D8FDE2
RGBrgb(216, 253, 226)
HSLhsl(136, 90%, 92%)
OKLCHoklch(96.1% 0.052 153.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D8FDE2 1.10:1 Fails Lc 0.0 Not readable
Black text on #D8FDE2 19.06:1 AAA Lc 99.4 Preferred for body text
#D8FDE2 text on white 1.10:1 Fails Lc 0.0 Not readable
#D8FDE2 text on black 19.06:1 AAA Lc -100.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D8FDE2

    oklch(96.1% 0.052 153.7)

  2. Step 100

    100

    #E0EEE4

    oklch(93.6% 0.02 154.9)

  3. Step 200

    200

    #C7E1CE

    oklch(88.5% 0.038 153.8)

  4. Step 300

    300

    #9FCEAD

    oklch(80.9% 0.068 154.1)

  5. Step 400

    400

    #67B481

    oklch(70.6% 0.108 153.7)

  6. Step 500

    500

    #33A161

    oklch(63.1% 0.138 153.7)

  7. Step 600

    600

    #008A4A

    oklch(55.6% 0.141 153.6)

  8. Step 700

    700

    #00743D

    oklch(49% 0.125 153.5)

  9. Step 800

    800

    #005F31

    oklch(42.6% 0.108 153.6)

  10. Step 900

    900

    #0A4F2A

    oklch(37.7% 0.09 153.6)

  11. Step 950

    950

    #0A2E19

    oklch(26.9% 0.057 154.1)

Export this scale for Tailwind in the Tailwind colors tool

#D8FDE2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF7E10.047
Deuteranopia (no green cones)#F6F2E30.046
Tritanopia (no blue cones)#D3FCF50.027
Achromatopsia (no color)#F4F4F40.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D8FDE2

    #D8FDE2

    oklch(96.1% 0.052 153.7)

  • #FFEBFA

    #FFEBFA

    oklch(96% 0.029 334.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D8FDE2

    #D8FDE2

    oklch(96.1% 0.052 153.7)

  • #EBF9D2

    #EBF9D2

    oklch(96.2% 0.053 123.5)

  • #CCFEF6

    #CCFEF6

    oklch(96% 0.052 184.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D8FDE2

    #D8FDE2

    oklch(96.1% 0.052 153.7)

  • #F5EFFF

    #F5EFFF

    oklch(96.1% 0.022 302.9)

  • #FFEDF0

    #FFEDF0

    oklch(96.1% 0.02 6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D8FDE2

    #D8FDE2

    oklch(96.1% 0.052 153.7)

  • #EEF1FF

    #EEF1FF

    oklch(96% 0.019 276.3)

  • #FFEEE9

    #FFEEE9

    oklch(96.1% 0.02 37)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D8FDE2

    #D8FDE2

    oklch(96.1% 0.052 153.7)

  • #E7F4FF

    #E7F4FF

    oklch(96.1% 0.02 243.4)

  • #FFEBFA

    #FFEBFA

    oklch(96% 0.029 334.4)

  • #FFEFE1

    #FFEFE1

    oklch(96.1% 0.025 63.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D8FDE2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D8FDE2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.