#D8FCE3

Closest named color: Ice (#D6FFFA). oklch(95.9% 0.05 155.1), rgb(216, 252, 227).

Aa

Black text reads best on this color (18.95:1).

About this color

#D8FCE3 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.050 and its hue 155°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.029 away. Black text reads best on it, at 18.95:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.050)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.95:1
White text1.10:1

Values

HEX#D8FCE3
RGBrgb(216, 252, 227)
HSLhsl(138, 86%, 92%)
OKLCHoklch(95.9% 0.05 155.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D8FCE3 1.10:1 Fails Lc 0.0 Not readable
Black text on #D8FCE3 18.95:1 AAA Lc 99.0 Preferred for body text
#D8FCE3 text on white 1.10:1 Fails Lc 0.0 Not readable
#D8FCE3 text on black 18.95:1 AAA Lc -100.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D8FCE3

    oklch(95.9% 0.05 155.1)

  2. Step 100

    100

    #E1EEE4

    oklch(93.7% 0.019 152.8)

  3. Step 200

    200

    #C8E1CF

    oklch(88.6% 0.036 154.3)

  4. Step 300

    300

    #A0CDAF

    oklch(80.8% 0.063 155.5)

  5. Step 400

    400

    #69B484

    oklch(70.8% 0.103 154.7)

  6. Step 500

    500

    #37A065

    oklch(63% 0.131 154.9)

  7. Step 600

    600

    #008A4E

    oklch(55.6% 0.137 155)

  8. Step 700

    700

    #007441

    oklch(49.1% 0.121 155.2)

  9. Step 800

    800

    #005F34

    oklch(42.6% 0.105 155.1)

  10. Step 900

    900

    #0D4E2D

    oklch(37.6% 0.085 155.5)

  11. Step 950

    950

    #0B2E1A

    oklch(27% 0.055 154.8)

Export this scale for Tailwind in the Tailwind colors tool

#D8FCE3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCF6E20.046
Deuteranopia (no green cones)#F5F1E40.045
Tritanopia (no blue cones)#D3FBF50.025
Achromatopsia (no color)#F3F3F30.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D8FCE3

    #D8FCE3

    oklch(95.9% 0.05 155.1)

  • #FFEAF9

    #FFEAF9

    oklch(95.8% 0.03 335.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D8FCE3

    #D8FCE3

    oklch(95.9% 0.05 155.1)

  • #E9F8D4

    #E9F8D4

    oklch(95.9% 0.05 125.8)

  • #CDFDF6

    #CDFDF6

    oklch(95.9% 0.05 185.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D8FCE3

    #D8FCE3

    oklch(95.9% 0.05 155.1)

  • #F5EEFF

    #F5EEFF

    oklch(95.9% 0.024 304.5)

  • #FFECEF

    #FFECEF

    oklch(95.9% 0.021 6.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D8FCE3

    #D8FCE3

    oklch(95.9% 0.05 155.1)

  • #EDF1FF

    #EDF1FF

    oklch(95.9% 0.019 273.2)

  • #FFEDE8

    #FFEDE8

    oklch(95.9% 0.021 36)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D8FCE3

    #D8FCE3

    oklch(95.9% 0.05 155.1)

  • #E6F3FF

    #E6F3FF

    oklch(95.8% 0.021 245.9)

  • #FFEAF9

    #FFEAF9

    oklch(95.8% 0.03 335.8)

  • #FFEEDF

    #FFEEDF

    oklch(95.9% 0.027 64)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D8FCE3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D8FCE3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.