#D8FBE6

Closest named color: Ice (#D6FFFA). oklch(95.7% 0.046 159.1), rgb(216, 251, 230).

Aa

Black text reads best on this color (18.86:1).

About this color

#D8FBE6 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.046 and its hue 159°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.025 away. Black text reads best on it, at 18.86:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.046)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.86:1
White text1.11:1

Values

HEX#D8FBE6
RGBrgb(216, 251, 230)
HSLhsl(144, 81%, 92%)
OKLCHoklch(95.7% 0.046 159.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D8FBE6 1.11:1 Fails Lc 0.0 Not readable
Black text on #D8FBE6 18.86:1 AAA Lc 98.7 Preferred for body text
#D8FBE6 text on white 1.11:1 Fails Lc 0.0 Not readable
#D8FBE6 text on black 18.86:1 AAA Lc -99.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D8FBE6

    oklch(95.7% 0.046 159.1)

  2. Step 100

    100

    #E1EEE6

    oklch(93.7% 0.017 159.1)

  3. Step 200

    200

    #C8E0D1

    oklch(88.5% 0.033 158.3)

  4. Step 300

    300

    #A1CDB3

    oklch(81% 0.059 158.8)

  5. Step 400

    400

    #6AB38B

    oklch(70.8% 0.095 158.8)

  6. Step 500

    500

    #399F6F

    oklch(63.1% 0.119 159.4)

  7. Step 600

    600

    #008957

    oklch(55.5% 0.128 159.1)

  8. Step 700

    700

    #007349

    oklch(49% 0.112 159.4)

  9. Step 800

    800

    #005F3B

    oklch(42.8% 0.098 159.1)

  10. Step 900

    900

    #0F4E32

    oklch(37.7% 0.079 159)

  11. Step 950

    950

    #0C2E1D

    oklch(27.1% 0.051 158.3)

Export this scale for Tailwind in the Tailwind colors tool

#D8FBE6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF5E50.044
Deuteranopia (no green cones)#F4F1E70.042
Tritanopia (no blue cones)#D2FBF50.021
Achromatopsia (no color)#F3F3F30.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D8FBE6

    #D8FBE6

    oklch(95.7% 0.046 159.1)

  • #FFEAF7

    #FFEAF7

    oklch(95.8% 0.028 340)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D8FBE6

    #D8FBE6

    oklch(95.7% 0.046 159.1)

  • #E7F8D7

    #E7F8D7

    oklch(95.8% 0.047 129.6)

  • #CFFCF7

    #CFFCF7

    oklch(95.8% 0.046 188.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D8FBE6

    #D8FBE6

    oklch(95.7% 0.046 159.1)

  • #F6ECFF

    #F6ECFF

    oklch(95.6% 0.027 309.2)

  • #FFEBEE

    #FFEBEE

    oklch(95.7% 0.022 7.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D8FBE6

    #D8FBE6

    oklch(95.7% 0.046 159.1)

  • #EEF0FF

    #EEF0FF

    oklch(95.8% 0.02 279.9)

  • #FFECE6

    #FFECE6

    oklch(95.7% 0.022 38.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D8FBE6

    #D8FBE6

    oklch(95.7% 0.046 159.1)

  • #E7F3FF

    #E7F3FF

    oklch(95.9% 0.021 248)

  • #FFEAF7

    #FFEAF7

    oklch(95.8% 0.028 340)

  • #FFEEDC

    #FFEEDC

    oklch(95.8% 0.03 69.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D8FBE6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D8FBE6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.