#D8D3BB

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.033 97.3), rgb(216, 211, 187).

Aa

Black text reads best on this color (13.95:1).

About this color

#D8D3BB is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.033 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.015 away. Black text reads best on it, at 13.95:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.033)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.95:1
White text1.50:1

Values

HEX#D8D3BB
RGBrgb(216, 211, 187)
HSLhsl(50, 27%, 79%)
OKLCHoklch(86.4% 0.033 97.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D8D3BB 1.50:1 Fails Lc -26.8 Dividers and decoration only
Black text on #D8D3BB 13.95:1 AAA Lc 80.1 Fine for body text
#D8D3BB text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#D8D3BB text on black 13.95:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F5F1

    oklch(97% 0.005 95.1)

  2. Step 100

    100

    #ECEAE1

    oklch(93.6% 0.012 96.4)

  3. Step 200

    200 (this color)

    #D8D3BB

    oklch(86.4% 0.033 97.3)

  4. Step 300

    300

    #C8C1A3

    oklch(80.9% 0.041 96.3)

  5. Step 400

    400

    #ACA170

    oklch(70.6% 0.068 97)

  6. Step 500

    500

    #988A4A

    oklch(63.2% 0.086 97.3)

  7. Step 600

    600

    #82732B

    oklch(55.5% 0.093 97.5)

  8. Step 700

    700

    #6E611D

    oklch(49.2% 0.088 98.2)

  9. Step 800

    800

    #5A4F1B

    oklch(42.7% 0.072 97.3)

  10. Step 900

    900

    #4A421C

    oklch(37.8% 0.057 97.6)

  11. Step 950

    950

    #2B2711

    oklch(27.1% 0.037 99.2)

Export this scale for Tailwind in the Tailwind colors tool

#D8D3BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D1BA0.005
Deuteranopia (no green cones)#DAD3BC0.003
Tritanopia (no blue cones)#DDCFCC0.030
Achromatopsia (no color)#D2D2D20.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D8D3BB

    #D8D3BB

    oklch(86.4% 0.033 97.3)

  • #CDD1E8

    #CDD1E8

    oklch(86.5% 0.032 277.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D8D3BB

    #D8D3BB

    oklch(86.4% 0.033 97.3)

  • #E2CFBC

    #E2CFBC

    oklch(86.5% 0.033 67.4)

  • #CCD7C0

    #CCD7C0

    oklch(86.4% 0.033 128)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D8D3BB

    #D8D3BB

    oklch(86.4% 0.033 97.3)

  • #C2D5E7

    #C2D5E7

    oklch(86.4% 0.032 246.7)

  • #D8CDE4

    #D8CDE4

    oklch(86.4% 0.033 307.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D8D3BB

    #D8D3BB

    oklch(86.4% 0.033 97.3)

  • #BBD8E1

    #BBD8E1

    oklch(86.4% 0.033 218.4)

  • #E1CBDA

    #E1CBDA

    oklch(86.5% 0.032 337.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D8D3BB

    #D8D3BB

    oklch(86.4% 0.033 97.3)

  • #BBDAD6

    #BBDAD6

    oklch(86.5% 0.033 187.1)

  • #CDD1E8

    #CDD1E8

    oklch(86.5% 0.032 277.9)

  • #E7CACE

    #E7CACE

    oklch(86.4% 0.033 8.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D8D3BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D8D3BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.