#D8CFAE

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.045 94.5), rgb(216, 207, 174).

Aa

Black text reads best on this color (13.45:1).

About this color

#D8CFAE is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.045 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.005 away. Black text reads best on it, at 13.45:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.45:1
White text1.56:1

Values

HEX#D8CFAE
RGBrgb(216, 207, 174)
HSLhsl(47, 35%, 76%)
OKLCHoklch(85.3% 0.045 94.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D8CFAE 1.56:1 Fails Lc -29.1 Dividers and decoration only
Black text on #D8CFAE 13.45:1 AAA Lc 78.1 Fine for body text
#D8CFAE text on white 1.56:1 Fails Lc 25.7 Dividers and decoration only
#D8CFAE text on black 13.45:1 AAA Lc -77.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EDEADE

    oklch(93.6% 0.016 95.2)

  3. Step 200

    200 (this color)

    #D8CFAE

    oklch(85.3% 0.045 94.5)

  4. Step 300

    300

    #CCC196

    oklch(80.9% 0.059 95.4)

  5. Step 400

    400

    #B3A05A

    oklch(70.7% 0.093 94.6)

  6. Step 500

    500

    #A18821

    oklch(63.2% 0.119 94.5)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2E2605

    oklch(27% 0.05 95.3)

Export this scale for Tailwind in the Tailwind colors tool

#D8CFAE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CDAC0.006
Deuteranopia (no green cones)#D9D0AF0.003
Tritanopia (no blue cones)#DFCAC60.041
Achromatopsia (no color)#CFCFCF0.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D8CFAE

    #D8CFAE

    oklch(85.3% 0.045 94.5)

  • #C5CDED

    #C5CDED

    oklch(85.2% 0.045 274.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D8CFAE

    #D8CFAE

    oklch(85.3% 0.045 94.5)

  • #E4C9B1

    #E4C9B1

    oklch(85.2% 0.045 63.8)

  • #C8D4B4

    #C8D4B4

    oklch(85.2% 0.045 124.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D8CFAE

    #D8CFAE

    oklch(85.3% 0.045 94.5)

  • #B7D3EB

    #B7D3EB

    oklch(85.4% 0.045 244.2)

  • #D5C8E7

    #D5C8E7

    oklch(85.3% 0.045 304.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D8CFAE

    #D8CFAE

    oklch(85.3% 0.045 94.5)

  • #AED7E1

    #AED7E1

    oklch(85.3% 0.045 214.2)

  • #E2C4DB

    #E2C4DB

    oklch(85.3% 0.046 334.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D8CFAE

    #D8CFAE

    oklch(85.3% 0.045 94.5)

  • #AFD9D2

    #AFD9D2

    oklch(85.3% 0.045 184)

  • #C5CDED

    #C5CDED

    oklch(85.2% 0.045 274.3)

  • #EAC3CB

    #EAC3CB

    oklch(85.3% 0.045 4.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D8CFAE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D8CFAE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.