#D7FEE0

Closest named color: Ice (#D6FFFA). oklch(96.1% 0.057 152.1), rgb(215, 254, 224).

Aa

Black text reads best on this color (19.14:1).

About this color

#D7FEE0 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.057 and its hue 152°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.034 away. Black text reads best on it, at 19.14:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.057)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.14:1
White text1.09:1

Values

HEX#D7FEE0
RGBrgb(215, 254, 224)
HSLhsl(134, 95%, 92%)
OKLCHoklch(96.1% 0.057 152.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D7FEE0 1.09:1 Fails Lc 0.0 Not readable
Black text on #D7FEE0 19.14:1 AAA Lc 99.7 Preferred for body text
#D7FEE0 text on white 1.09:1 Fails Lc 0.0 Not readable
#D7FEE0 text on black 19.14:1 AAA Lc -100.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D7FEE0

    oklch(96.1% 0.057 152.1)

  2. Step 100

    100

    #E0EEE3

    oklch(93.6% 0.021 152.2)

  3. Step 200

    200

    #C6E1CC

    oklch(88.4% 0.04 152.1)

  4. Step 300

    300

    #9ECFAA

    oklch(81% 0.073 152.1)

  5. Step 400

    400

    #64B57C

    oklch(70.6% 0.116 152)

  6. Step 500

    500

    #2BA25A

    oklch(63% 0.149 152)

  7. Step 600

    600

    #008A46

    oklch(55.5% 0.145 152.3)

  8. Step 700

    700

    #00743A

    oklch(49% 0.128 152.4)

  9. Step 800

    800

    #00602E

    oklch(42.8% 0.113 152)

  10. Step 900

    900

    #035026

    oklch(37.8% 0.098 152)

  11. Step 950

    950

    #082F17

    oklch(27.1% 0.062 152.3)

Export this scale for Tailwind in the Tailwind colors tool

#D7FEE0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FEF7DE0.050
Deuteranopia (no green cones)#F7F3E20.048
Tritanopia (no blue cones)#D2FDF50.029
Achromatopsia (no color)#F4F4F40.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D7FEE0

    #D7FEE0

    oklch(96.1% 0.057 152.1)

  • #FFEBFB

    #FFEBFB

    oklch(96.1% 0.03 332.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D7FEE0

    #D7FEE0

    oklch(96.1% 0.057 152.1)

  • #EBF9CF

    #EBF9CF

    oklch(96.1% 0.057 122.5)

  • #CBFFF5

    #CBFFF5

    oklch(96.2% 0.054 182.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D7FEE0

    #D7FEE0

    oklch(96.1% 0.057 152.1)

  • #F5EFFF

    #F5EFFF

    oklch(96.1% 0.022 302.9)

  • #FFEDF1

    #FFEDF1

    oklch(96.1% 0.02 2.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D7FEE0

    #D7FEE0

    oklch(96.1% 0.057 152.1)

  • #EEF2FF

    #EEF2FF

    oklch(96.2% 0.018 272.3)

  • #FFEEEA

    #FFEEEA

    oklch(96.1% 0.019 33.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D7FEE0

    #D7FEE0

    oklch(96.1% 0.057 152.1)

  • #E7F4FF

    #E7F4FF

    oklch(96.1% 0.02 243.4)

  • #FFEBFB

    #FFEBFB

    oklch(96.1% 0.03 332.5)

  • #FFEFE2

    #FFEFE2

    oklch(96.1% 0.025 61.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D7FEE0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D7FEE0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.