#D7CFAF

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.044 95.6), rgb(215, 207, 175).

Aa

Black text reads best on this color (13.43:1).

About this color

#D7CFAF is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.044 and its hue 96°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.006 away. Black text reads best on it, at 13.43:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.43:1
White text1.56:1

Values

HEX#D7CFAF
RGBrgb(215, 207, 175)
HSLhsl(48, 33%, 76%)
OKLCHoklch(85.3% 0.044 95.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D7CFAF 1.56:1 Fails Lc -29.2 Dividers and decoration only
Black text on #D7CFAF 13.43:1 AAA Lc 78.0 Fine for body text
#D7CFAF text on white 1.56:1 Fails Lc 25.8 Dividers and decoration only
#D7CFAF text on black 13.43:1 AAA Lc -77.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EDEADE

    oklch(93.6% 0.016 95.2)

  3. Step 200

    200 (this color)

    #D7CFAF

    oklch(85.3% 0.044 95.6)

  4. Step 300

    300

    #CBC198

    oklch(80.9% 0.056 96)

  5. Step 400

    400

    #B2A05D

    oklch(70.7% 0.09 94.8)

  6. Step 500

    500

    #9F8828

    oklch(63.1% 0.115 95.1)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #725F00

    oklch(49% 0.101 95.4)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4E4104

    oklch(37.8% 0.075 95.6)

  11. Step 950

    950

    #2D2607

    oklch(26.9% 0.047 96.3)

Export this scale for Tailwind in the Tailwind colors tool

#D7CFAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CDAD0.005
Deuteranopia (no green cones)#D8D0B00.003
Tritanopia (no blue cones)#DECAC60.040
Achromatopsia (no color)#CFCFCF0.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D7CFAF

    #D7CFAF

    oklch(85.3% 0.044 95.6)

  • #C6CDEC

    #C6CDEC

    oklch(85.3% 0.044 275.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D7CFAF

    #D7CFAF

    oklch(85.3% 0.044 95.6)

  • #E3C9B1

    #E3C9B1

    oklch(85.1% 0.044 64.9)

  • #C8D4B5

    #C8D4B5

    oklch(85.2% 0.044 124.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D7CFAF

    #D7CFAF

    oklch(85.3% 0.044 95.6)

  • #B8D2EA

    #B8D2EA

    oklch(85.2% 0.044 246.2)

  • #D5C8E6

    #D5C8E6

    oklch(85.3% 0.043 305.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D7CFAF

    #D7CFAF

    oklch(85.3% 0.044 95.6)

  • #AFD6E1

    #AFD6E1

    oklch(85.2% 0.044 216.8)

  • #E2C4DA

    #E2C4DA

    oklch(85.2% 0.045 335.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D7CFAF

    #D7CFAF

    oklch(85.3% 0.044 95.6)

  • #AFD8D2

    #AFD8D2

    oklch(85.1% 0.044 185.5)

  • #C6CDEC

    #C6CDEC

    oklch(85.3% 0.044 275.4)

  • #E9C3CA

    #E9C3CA

    oklch(85.2% 0.044 5.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D7CFAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D7CFAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.