#D6FEF4

Closest named color: Ice (#D6FFFA). oklch(96.6% 0.043 178.5), rgb(214, 254, 244).

Aa

Black text reads best on this color (19.34:1).

About this color

#D6FEF4 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.043 and its hue 179°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.008 away. Black text reads best on it, at 19.34:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.043)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.34:1
White text1.08:1

Values

HEX#D6FEF4
RGBrgb(214, 254, 244)
HSLhsl(165, 95%, 92%)
OKLCHoklch(96.6% 0.043 178.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D6FEF4 1.08:1 Fails Lc 0.0 Not readable
Black text on #D6FEF4 19.34:1 AAA Lc 100.4 Preferred for body text
#D6FEF4 text on white 1.08:1 Fails Lc 0.0 Not readable
#D6FEF4 text on black 19.34:1 AAA Lc -101.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D6FEF4

    oklch(96.6% 0.043 178.5)

  2. Step 100

    100

    #DFEEEA

    oklch(93.7% 0.017 178.3)

  3. Step 200

    200

    #C5E0D9

    oklch(88.5% 0.03 178.3)

  4. Step 300

    300

    #9ACDC1

    oklch(80.9% 0.056 178.7)

  5. Step 400

    400

    #5CB3A1

    oklch(70.7% 0.089 178.4)

  6. Step 500

    500

    #0F9F8A

    oklch(63% 0.113 178.7)

  7. Step 600

    600

    #008674

    oklch(55.5% 0.101 178.9)

  8. Step 700

    700

    #007161

    oklch(49.1% 0.09 178.4)

  9. Step 800

    800

    #005D4F

    oklch(42.8% 0.079 177.8)

  10. Step 900

    900

    #004D42

    oklch(37.6% 0.069 179)

  11. Step 950

    950

    #032E27

    oklch(27.1% 0.047 179)

Export this scale for Tailwind in the Tailwind colors tool

#D6FEF4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF9F40.045
Deuteranopia (no green cones)#F3F3F50.044
Tritanopia (no blue cones)#CCFFFB0.013
Achromatopsia (no color)#F5F5F50.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D6FEF4

    #D6FEF4

    oklch(96.6% 0.043 178.5)

  • #FFEFF3

    #FFEFF3

    oklch(96.6% 0.018 0.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D6FEF4

    #D6FEF4

    oklch(96.6% 0.043 178.5)

  • #E1FCE4

    #E1FCE4

    oklch(96.5% 0.042 148.4)

  • #DDFAFF

    #DDFAFF

    oklch(96.6% 0.031 209.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D6FEF4

    #D6FEF4

    oklch(96.6% 0.043 178.5)

  • #FFEEFD

    #FFEEFD

    oklch(96.7% 0.027 329.5)

  • #FFF0ED

    #FFF0ED

    oklch(96.6% 0.017 31.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D6FEF4

    #D6FEF4

    oklch(96.6% 0.043 178.5)

  • #F5F1FF

    #F5F1FF

    oklch(96.5% 0.019 299.1)

  • #FFF1E7

    #FFF1E7

    oklch(96.6% 0.02 58.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D6FEF4

    #D6FEF4

    oklch(96.6% 0.043 178.5)

  • #EFF4FF

    #EFF4FF

    oklch(96.7% 0.016 266.3)

  • #FFEFF3

    #FFEFF3

    oklch(96.6% 0.018 0.4)

  • #FFF3D6

    #FFF3D6

    oklch(96.6% 0.04 88.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D6FEF4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D6FEF4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.