#D6FCEB

Closest named color: Ice (#D6FFFA). oklch(95.9% 0.045 166.6), rgb(214, 252, 235).

Aa

Black text reads best on this color (18.98:1).

About this color

#D6FCEB is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.045 and its hue 167°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.019 away. Black text reads best on it, at 18.98:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.045)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.98:1
White text1.10:1

Values

HEX#D6FCEB
RGBrgb(214, 252, 235)
HSLhsl(153, 86%, 91%)
OKLCHoklch(95.9% 0.045 166.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D6FCEB 1.10:1 Fails Lc 0.0 Not readable
Black text on #D6FCEB 18.98:1 AAA Lc 99.1 Preferred for body text
#D6FCEB text on white 1.10:1 Fails Lc 0.0 Not readable
#D6FCEB text on black 18.98:1 AAA Lc -100.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D6FCEB

    oklch(95.9% 0.045 166.6)

  2. Step 100

    100

    #E0EEE7

    oklch(93.7% 0.018 164.6)

  3. Step 200

    200

    #C6E0D4

    oklch(88.4% 0.032 166.2)

  4. Step 300

    300

    #9DCDB8

    oklch(80.8% 0.058 166.3)

  5. Step 400

    400

    #62B394

    oklch(70.6% 0.093 166.9)

  6. Step 500

    500

    #27A07A

    oklch(63.1% 0.119 166.8)

  7. Step 600

    600

    #008864

    oklch(55.6% 0.115 166.4)

  8. Step 700

    700

    #007254

    oklch(49% 0.101 166.9)

  9. Step 800

    800

    #005E44

    oklch(42.7% 0.088 166.3)

  10. Step 900

    900

    #004E38

    oklch(37.6% 0.078 166.4)

  11. Step 950

    950

    #072E21

    oklch(27% 0.049 166.4)

Export this scale for Tailwind in the Tailwind colors tool

#D6FCEB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF6EA0.046
Deuteranopia (no green cones)#F3F1EC0.044
Tritanopia (no blue cones)#CFFCF70.017
Achromatopsia (no color)#F3F3F30.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D6FCEB

    #D6FCEB

    oklch(95.9% 0.045 166.6)

  • #FFEBF5

    #FFEBF5

    oklch(95.9% 0.025 345.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D6FCEB

    #D6FCEB

    oklch(95.9% 0.045 166.6)

  • #E4F9DB

    #E4F9DB

    oklch(95.9% 0.045 136.2)

  • #CFFCFC

    #CFFCFC

    oklch(96% 0.046 196.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D6FCEB

    #D6FCEB

    oklch(95.9% 0.045 166.6)

  • #FAECFF

    #FAECFF

    oklch(96% 0.029 317.2)

  • #FFEDED

    #FFEDED

    oklch(96% 0.02 17.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D6FCEB

    #D6FCEB

    oklch(95.9% 0.045 166.6)

  • #F0F0FF

    #F0F0FF

    oklch(96% 0.02 286)

  • #FFEEE6

    #FFEEE6

    oklch(96% 0.021 47)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D6FCEB

    #D6FCEB

    oklch(95.9% 0.045 166.6)

  • #E9F2FF

    #E9F2FF

    oklch(95.8% 0.02 257.5)

  • #FFEBF5

    #FFEBF5

    oklch(95.9% 0.025 345.8)

  • #FFEFD9

    #FFEFD9

    oklch(95.9% 0.034 76)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D6FCEB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D6FCEB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.