#D6FCE5

Closest named color: Ice (#D6FFFA). oklch(95.8% 0.05 158.8), rgb(214, 252, 229).

Aa

Black text reads best on this color (18.91:1).

About this color

#D6FCE5 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.050 and its hue 159°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.027 away. Black text reads best on it, at 18.91:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.050)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.91:1
White text1.11:1

Values

HEX#D6FCE5
RGBrgb(214, 252, 229)
HSLhsl(144, 86%, 91%)
OKLCHoklch(95.8% 0.05 158.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D6FCE5 1.11:1 Fails Lc 0.0 Not readable
Black text on #D6FCE5 18.91:1 AAA Lc 98.9 Preferred for body text
#D6FCE5 text on white 1.11:1 Fails Lc 0.0 Not readable
#D6FCE5 text on black 18.91:1 AAA Lc -100.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D6FCE5

    oklch(95.8% 0.05 158.8)

  2. Step 100

    100

    #E0EEE5

    oklch(93.6% 0.019 157.9)

  3. Step 200

    200

    #C6E1D1

    oklch(88.5% 0.036 159.6)

  4. Step 300

    300

    #9ECEB2

    oklch(81% 0.064 159)

  5. Step 400

    400

    #64B489

    oklch(70.7% 0.102 158.8)

  6. Step 500

    500

    #2BA16B

    oklch(63.1% 0.132 158.5)

  7. Step 600

    600

    #008956

    oklch(55.5% 0.129 158.6)

  8. Step 700

    700

    #007348

    oklch(49% 0.113 158.9)

  9. Step 800

    800

    #005F3A

    oklch(42.8% 0.099 158.5)

  10. Step 900

    900

    #034F30

    oklch(37.7% 0.086 158.5)

  11. Step 950

    950

    #082E1C

    oklch(26.9% 0.054 158.5)

Export this scale for Tailwind in the Tailwind colors tool

#D6FCE5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBF6E40.047
Deuteranopia (no green cones)#F4F1E60.045
Tritanopia (no blue cones)#D0FBF50.023
Achromatopsia (no color)#F3F3F30.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D6FCE5

    #D6FCE5

    oklch(95.8% 0.05 158.8)

  • #FFEAF8

    #FFEAF8

    oklch(95.8% 0.029 337.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D6FCE5

    #D6FCE5

    oklch(95.8% 0.05 158.8)

  • #E7F8D5

    #E7F8D5

    oklch(95.7% 0.049 128.5)

  • #CCFDF8

    #CCFDF8

    oklch(95.9% 0.05 188.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D6FCE5

    #D6FCE5

    oklch(95.8% 0.05 158.8)

  • #F6EDFF

    #F6EDFF

    oklch(95.8% 0.026 308.2)

  • #FFECEE

    #FFECEE

    oklch(95.9% 0.021 10.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D6FCE5

    #D6FCE5

    oklch(95.8% 0.05 158.8)

  • #EEF0FF

    #EEF0FF

    oklch(95.8% 0.02 279.9)

  • #FFEDE7

    #FFEDE7

    oklch(95.9% 0.021 39.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D6FCE5

    #D6FCE5

    oklch(95.8% 0.05 158.8)

  • #E7F3FF

    #E7F3FF

    oklch(95.9% 0.021 248)

  • #FFEAF8

    #FFEAF8

    oklch(95.8% 0.029 337.9)

  • #FFEEDC

    #FFEEDC

    oklch(95.8% 0.03 69.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D6FCE5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D6FCE5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.