#D5FDF5

Closest named color: Ice (#D6FFFA). oklch(96.4% 0.042 181.9), rgb(213, 253, 245).

Aa

Black text reads best on this color (19.19:1).

About this color

#D5FDF5 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.042 and its hue 182°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.007 away. Black text reads best on it, at 19.19:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.042)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.19:1
White text1.09:1

Values

HEX#D5FDF5
RGBrgb(213, 253, 245)
HSLhsl(168, 91%, 91%)
OKLCHoklch(96.4% 0.042 181.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D5FDF5 1.09:1 Fails Lc 0.0 Not readable
Black text on #D5FDF5 19.19:1 AAA Lc 99.9 Preferred for body text
#D5FDF5 text on white 1.09:1 Fails Lc 0.0 Not readable
#D5FDF5 text on black 19.19:1 AAA Lc -101.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D5FDF5

    oklch(96.4% 0.042 181.9)

  2. Step 100

    100

    #DFEDEA

    oklch(93.5% 0.015 181.8)

  3. Step 200

    200

    #C4E0DA

    oklch(88.4% 0.031 181.2)

  4. Step 300

    300

    #9ACDC3

    oklch(81% 0.055 181.5)

  5. Step 400

    400

    #5BB3A5

    oklch(70.8% 0.088 182.1)

  6. Step 500

    500

    #0B9F8E

    oklch(63.1% 0.112 181.6)

  7. Step 600

    600

    #008678

    oklch(55.6% 0.1 182.2)

  8. Step 700

    700

    #007164

    oklch(49.2% 0.089 181.2)

  9. Step 800

    800

    #005C52

    oklch(42.6% 0.076 182.2)

  10. Step 900

    900

    #004D44

    oklch(37.7% 0.068 181.7)

  11. Step 950

    950

    #032E28

    oklch(27.1% 0.047 181.1)

Export this scale for Tailwind in the Tailwind colors tool

#D5FDF5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F8F50.045
Deuteranopia (no green cones)#F1F2F60.043
Tritanopia (no blue cones)#CBFFFA0.012
Achromatopsia (no color)#F5F5F50.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D5FDF5

    #D5FDF5

    oklch(96.4% 0.042 181.9)

  • #FFEEF2

    #FFEEF2

    oklch(96.4% 0.019 1.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D5FDF5

    #D5FDF5

    oklch(96.4% 0.042 181.9)

  • #DFFCE5

    #DFFCE5

    oklch(96.4% 0.043 151.6)

  • #DDF9FF

    #DDF9FF

    oklch(96.4% 0.03 212)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D5FDF5

    #D5FDF5

    oklch(96.4% 0.042 181.9)

  • #FFEDFC

    #FFEDFC

    oklch(96.5% 0.028 331.2)

  • #FFEFEC

    #FFEFEC

    oklch(96.4% 0.018 30.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D5FDF5

    #D5FDF5

    oklch(96.4% 0.042 181.9)

  • #F5F0FF

    #F5F0FF

    oklch(96.3% 0.021 301.1)

  • #FFF0E4

    #FFF0E4

    oklch(96.4% 0.023 61.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D5FDF5

    #D5FDF5

    oklch(96.4% 0.042 181.9)

  • #EFF3FF

    #EFF3FF

    oklch(96.5% 0.017 271.2)

  • #FFEEF2

    #FFEEF2

    oklch(96.4% 0.019 1.4)

  • #FDF3D3

    #FDF3D3

    oklch(96.4% 0.043 92.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D5FDF5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D5FDF5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.