#D5CDC0

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.02 80.1), rgb(213, 205, 192).

Aa

Black text reads best on this color (13.32:1).

About this color

#D5CDC0 is a light close to neutral grey. In OKLCH its lightness is 85%, its chroma 0.020. It has too little chroma to lean warm or cool. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.025 away. Black text reads best on it, at 13.32:1.

Hue familyNeutrals
Lightnesslight (85%)
Chromaclose to neutral grey (0.020)
Temperatureneutral
Nearest namePale Oak (#DBCFB0)
Black text13.32:1
White text1.57:1

Values

HEX#D5CDC0
RGBrgb(213, 205, 192)
HSLhsl(37, 20%, 79%)
OKLCHoklch(85.1% 0.02 80.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D5CDC0 1.57:1 Fails Lc -29.7 Dividers and decoration only
Black text on #D5CDC0 13.32:1 AAA Lc 77.5 Fine for body text
#D5CDC0 text on white 1.57:1 Fails Lc 26.2 Dividers and decoration only
#D5CDC0 text on black 13.32:1 AAA Lc -76.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F3

    oklch(97.1% 0.003 67.8)

  2. Step 100

    100

    #ECE9E4

    oklch(93.5% 0.007 80.7)

  3. Step 200

    200 (this color)

    #D5CDC0

    oklch(85.1% 0.02 80.1)

  4. Step 300

    300

    #C9BFAF

    oklch(80.8% 0.025 79.7)

  5. Step 400

    400

    #AE9E84

    oklch(70.6% 0.041 79.9)

  6. Step 500

    500

    #9A8666

    oklch(63% 0.051 79.3)

  7. Step 600

    600

    #85704D

    oklch(55.6% 0.056 79.9)

  8. Step 700

    700

    #715E3E

    oklch(49.2% 0.053 80.1)

  9. Step 800

    800

    #5C4D33

    oklch(42.9% 0.044 80.8)

  10. Step 900

    900

    #4B402D

    oklch(37.7% 0.034 81)

  11. Step 950

    950

    #2C251A

    oklch(26.9% 0.022 78.8)

Export this scale for Tailwind in the Tailwind colors tool

#D5CDC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1CDBF0.006
Deuteranopia (no green cones)#D3CFC00.006
Tritanopia (no blue cones)#D9CAC90.018
Achromatopsia (no color)#CECECE0.020

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D5CDC0

    #D5CDC0

    oklch(85.1% 0.02 80.1)

  • #C7CFDB

    #C7CFDB

    oklch(85.2% 0.019 258.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D5CDC0

    #D5CDC0

    oklch(85.1% 0.02 80.1)

  • #DACBC3

    #DACBC3

    oklch(85.2% 0.02 50.1)

  • #CECFC1

    #CECFC1

    oklch(85% 0.019 110.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D5CDC0

    #D5CDC0

    oklch(85.1% 0.02 80.1)

  • #C2D1D9

    #C2D1D9

    oklch(85.2% 0.02 230.7)

  • #CDCCDB

    #CDCCDB

    oklch(85.1% 0.021 289)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D5CDC0

    #D5CDC0

    oklch(85.1% 0.02 80.1)

  • #C0D2D3

    #C0D2D3

    oklch(85% 0.02 200.8)

  • #D4CAD6

    #D4CAD6

    oklch(85.1% 0.02 320.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D5CDC0

    #D5CDC0

    oklch(85.1% 0.02 80.1)

  • #C2D3CC

    #C2D3CC

    oklch(85.2% 0.021 169.2)

  • #C7CFDB

    #C7CFDB

    oklch(85.2% 0.019 258.4)

  • #D9C9D0

    #D9C9D0

    oklch(85.1% 0.02 349.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D5CDC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D5CDC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.