#D5CDB2

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.037 93.4), rgb(213, 205, 178).

Aa

Black text reads best on this color (13.20:1).

About this color

#D5CDB2 is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.037 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.20:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.20:1
White text1.59:1

Values

HEX#D5CDB2
RGBrgb(213, 205, 178)
HSLhsl(46, 29%, 77%)
OKLCHoklch(84.8% 0.037 93.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D5CDB2 1.59:1 Fails Lc -30.2 Non-text elements, placeholder text
Black text on #D5CDB2 13.20:1 AAA Lc 77.0 Fine for body text
#D5CDB2 text on white 1.59:1 Fails Lc 26.7 Dividers and decoration only
#D5CDB2 text on black 13.20:1 AAA Lc -76.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDEAE0

    oklch(93.7% 0.014 93)

  3. Step 200

    200 (this color)

    #D5CDB2

    oklch(84.8% 0.037 93.4)

  4. Step 300

    300

    #CBC19E

    oklch(81% 0.048 94)

  5. Step 400

    400

    #B1A068

    oklch(70.7% 0.077 93.2)

  6. Step 500

    500

    #9E883D

    oklch(63.1% 0.098 93)

  7. Step 600

    600

    #897115

    oklch(55.6% 0.107 92.9)

  8. Step 700

    700

    #745F03

    oklch(49.2% 0.1 93.6)

  9. Step 800

    800

    #5E4D0B

    oklch(42.6% 0.082 93.1)

  10. Step 900

    900

    #4D4114

    oklch(37.8% 0.064 94.1)

  11. Step 950

    950

    #2D260D

    oklch(27% 0.041 93.9)

Export this scale for Tailwind in the Tailwind colors tool

#D5CDB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CBB00.006
Deuteranopia (no green cones)#D5CEB30.003
Tritanopia (no blue cones)#DBC9C50.033
Achromatopsia (no color)#CDCDCD0.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D5CDB2

    #D5CDB2

    oklch(84.8% 0.037 93.4)

  • #C5CCE6

    #C5CCE6

    oklch(84.8% 0.037 273.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D5CDB2

    #D5CDB2

    oklch(84.8% 0.037 93.4)

  • #DFC8B4

    #DFC8B4

    oklch(84.7% 0.038 63.3)

  • #C8D1B7

    #C8D1B7

    oklch(84.7% 0.037 122.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D5CDB2

    #D5CDB2

    oklch(84.8% 0.037 93.4)

  • #B9D0E4

    #B9D0E4

    oklch(84.7% 0.037 244.5)

  • #D2C8E2

    #D2C8E2

    oklch(84.9% 0.037 303)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D5CDB2

    #D5CDB2

    oklch(84.8% 0.037 93.4)

  • #B2D4DC

    #B2D4DC

    oklch(84.8% 0.038 213.6)

  • #DDC4D7

    #DDC4D7

    oklch(84.7% 0.038 334.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D5CDB2

    #D5CDB2

    oklch(84.8% 0.037 93.4)

  • #B3D5CF

    #B3D5CF

    oklch(84.7% 0.037 183.6)

  • #C5CCE6

    #C5CCE6

    oklch(84.8% 0.037 273.6)

  • #E3C3CA

    #E3C3CA

    oklch(84.6% 0.037 3.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D5CDB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D5CDB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.