#D4FDF8

Closest named color: Ice (#D6FFFA). oklch(96.4% 0.043 187.5), rgb(212, 253, 248).

Aa

Black text reads best on this color (19.20:1).

About this color

#D4FDF8 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.043 and its hue 187°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.006 away. Black text reads best on it, at 19.20:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.043)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.20:1
White text1.09:1

Values

HEX#D4FDF8
RGBrgb(212, 253, 248)
HSLhsl(173, 91%, 91%)
OKLCHoklch(96.4% 0.043 187.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D4FDF8 1.09:1 Fails Lc 0.0 Not readable
Black text on #D4FDF8 19.20:1 AAA Lc 99.9 Preferred for body text
#D4FDF8 text on white 1.09:1 Fails Lc 0.0 Not readable
#D4FDF8 text on black 19.20:1 AAA Lc -101.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D4FDF8

    oklch(96.4% 0.043 187.5)

  2. Step 100

    100

    #DFEDEC

    oklch(93.5% 0.015 191.8)

  3. Step 200

    200

    #C4E0DC

    oklch(88.5% 0.03 186.2)

  4. Step 300

    300

    #99CDC7

    oklch(81% 0.055 187.3)

  5. Step 400

    400

    #58B2AA

    oklch(70.6% 0.087 187.7)

  6. Step 500

    500

    #009E95

    oklch(63% 0.11 187.7)

  7. Step 600

    600

    #00857D

    oklch(55.5% 0.097 187.4)

  8. Step 700

    700

    #007069

    oklch(49.1% 0.086 187.3)

  9. Step 800

    800

    #005C56

    oklch(42.8% 0.075 187.1)

  10. Step 900

    900

    #004D48

    oklch(37.8% 0.066 187.3)

  11. Step 950

    950

    #012E2A

    oklch(27.1% 0.047 185.7)

Export this scale for Tailwind in the Tailwind colors tool

#D4FDF8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F8F80.045
Deuteranopia (no green cones)#F0F2F90.043
Tritanopia (no blue cones)#C9FFFB0.013
Achromatopsia (no color)#F5F5F50.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D4FDF8

    #D4FDF8

    oklch(96.4% 0.043 187.5)

  • #FFEEF1

    #FFEEF1

    oklch(96.3% 0.019 5.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D4FDF8

    #D4FDF8

    oklch(96.4% 0.043 187.5)

  • #DDFCE8

    #DDFCE8

    oklch(96.3% 0.042 157.2)

  • #E0F8FF

    #E0F8FF

    oklch(96.4% 0.027 217.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D4FDF8

    #D4FDF8

    oklch(96.4% 0.043 187.5)

  • #FFEDF9

    #FFEDF9

    oklch(96.4% 0.025 337.8)

  • #FFEFEA

    #FFEFEA

    oklch(96.3% 0.019 38.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D4FDF8

    #D4FDF8

    oklch(96.4% 0.043 187.5)

  • #F7EFFF

    #F7EFFF

    oklch(96.3% 0.023 308.2)

  • #FFF0E2

    #FFF0E2

    oklch(96.3% 0.025 65.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D4FDF8

    #D4FDF8

    oklch(96.4% 0.043 187.5)

  • #F0F2FF

    #F0F2FF

    oklch(96.3% 0.018 279.1)

  • #FFEEF1

    #FFEEF1

    oklch(96.3% 0.019 5.3)

  • #FBF4D4

    #FBF4D4

    oklch(96.4% 0.042 96.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D4FDF8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D4FDF8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.