#D4CFB7

Closest named color: Pale Oak (#DBCFB0). oklch(85.2% 0.033 97.4), rgb(212, 207, 183).

Aa

Black text reads best on this color (13.40:1).

About this color

#D4CFB7 is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.033 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.40:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.033)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.40:1
White text1.56:1

Values

HEX#D4CFB7
RGBrgb(212, 207, 183)
HSLhsl(50, 25%, 77%)
OKLCHoklch(85.2% 0.033 97.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D4CFB7 1.56:1 Fails Lc -29.3 Dividers and decoration only
Black text on #D4CFB7 13.40:1 AAA Lc 77.9 Fine for body text
#D4CFB7 text on white 1.56:1 Fails Lc 25.9 Dividers and decoration only
#D4CFB7 text on black 13.40:1 AAA Lc -77.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F5F1

    oklch(97% 0.005 95.1)

  2. Step 100

    100

    #ECEAE1

    oklch(93.6% 0.012 96.4)

  3. Step 200

    200 (this color)

    #D4CFB7

    oklch(85.2% 0.033 97.4)

  4. Step 300

    300

    #C8C1A3

    oklch(80.9% 0.041 96.3)

  5. Step 400

    400

    #ACA170

    oklch(70.6% 0.068 97)

  6. Step 500

    500

    #988A4A

    oklch(63.2% 0.086 97.3)

  7. Step 600

    600

    #83732B

    oklch(55.6% 0.093 96.7)

  8. Step 700

    700

    #6E611D

    oklch(49.2% 0.088 98.2)

  9. Step 800

    800

    #5A4F1A

    oklch(42.7% 0.073 97.4)

  10. Step 900

    900

    #4A421C

    oklch(37.8% 0.057 97.6)

  11. Step 950

    950

    #2B2711

    oklch(27.1% 0.037 99.2)

Export this scale for Tailwind in the Tailwind colors tool

#D4CFB7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CDB60.005
Deuteranopia (no green cones)#D6CFB80.003
Tritanopia (no blue cones)#D9CBC80.030
Achromatopsia (no color)#CECECE0.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D4CFB7

    #D4CFB7

    oklch(85.2% 0.033 97.4)

  • #C9CDE4

    #C9CDE4

    oklch(85.2% 0.032 277.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D4CFB7

    #D4CFB7

    oklch(85.2% 0.033 97.4)

  • #DECBB8

    #DECBB8

    oklch(85.3% 0.033 67.4)

  • #C8D3BC

    #C8D3BC

    oklch(85.2% 0.033 128.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D4CFB7

    #D4CFB7

    oklch(85.2% 0.033 97.4)

  • #BED1E3

    #BED1E3

    oklch(85.2% 0.032 246.7)

  • #D4C9E0

    #D4C9E0

    oklch(85.2% 0.034 307.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D4CFB7

    #D4CFB7

    oklch(85.2% 0.033 97.4)

  • #B7D4DD

    #B7D4DD

    oklch(85.1% 0.033 218.4)

  • #DDC7D6

    #DDC7D6

    oklch(85.2% 0.032 337.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D4CFB7

    #D4CFB7

    oklch(85.2% 0.033 97.4)

  • #B7D6D2

    #B7D6D2

    oklch(85.2% 0.033 187.1)

  • #C9CDE4

    #C9CDE4

    oklch(85.2% 0.032 277.9)

  • #E3C6CA

    #E3C6CA

    oklch(85.2% 0.033 8.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D4CFB7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D4CFB7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.