#D4CFA4

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.057 102), rgb(212, 207, 164).

Aa

Black text reads best on this color (13.26:1).

About this color

#D4CFA4 is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.057 and its hue 102°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 13.26:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.057)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.26:1
White text1.58:1

Values

HEX#D4CFA4
RGBrgb(212, 207, 164)
HSLhsl(54, 36%, 74%)
OKLCHoklch(84.8% 0.057 102)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D4CFA4 1.58:1 Fails Lc -29.9 Dividers and decoration only
Black text on #D4CFA4 13.26:1 AAA Lc 77.3 Fine for body text
#D4CFA4 text on white 1.58:1 Fails Lc 26.5 Dividers and decoration only
#D4CFA4 text on black 13.26:1 AAA Lc -76.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6EE

    oklch(97.2% 0.011 100.8)

  2. Step 100

    100

    #ECEBDB

    oklch(93.7% 0.021 103.9)

  3. Step 200

    200 (this color)

    #D4CFA4

    oklch(84.8% 0.057 102)

  4. Step 300

    300

    #CAC38B

    oklch(80.9% 0.074 101.9)

  5. Step 400

    400

    #AFA342

    oklch(70.7% 0.118 102.3)

  6. Step 500

    500

    #9A8B00

    oklch(63% 0.132 101.8)

  7. Step 600

    600

    #817500

    oklch(55.6% 0.117 102.3)

  8. Step 700

    700

    #6D6200

    oklch(49.1% 0.103 101.8)

  9. Step 800

    800

    #595000

    oklch(42.7% 0.089 102)

  10. Step 900

    900

    #4A4300

    oklch(37.8% 0.079 102.7)

  11. Step 950

    950

    #2C2700

    oklch(27% 0.057 102.1)

Export this scale for Tailwind in the Tailwind colors tool

#D4CFA4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CCA10.008
Deuteranopia (no green cones)#D9CFA50.007
Tritanopia (no blue cones)#DCC9C30.052
Achromatopsia (no color)#CDCDCD0.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D4CFA4

    #D4CFA4

    oklch(84.8% 0.057 102)

  • #C6C9F2

    #C6C9F2

    oklch(84.7% 0.057 281.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D4CFA4

    #D4CFA4

    oklch(84.8% 0.057 102)

  • #E5C8A4

    #E5C8A4

    oklch(84.8% 0.058 72.9)

  • #BFD5AF

    #BFD5AF

    oklch(84.6% 0.057 132.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D4CFA4

    #D4CFA4

    oklch(84.8% 0.057 102)

  • #B3D0F2

    #B3D0F2

    oklch(84.8% 0.057 252.6)

  • #DAC3E9

    #DAC3E9

    oklch(84.8% 0.058 312.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D4CFA4

    #D4CFA4

    oklch(84.8% 0.057 102)

  • #A4D6E8

    #A4D6E8

    oklch(84.7% 0.058 222)

  • #E8BFD8

    #E8BFD8

    oklch(84.8% 0.057 341.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D4CFA4

    #D4CFA4

    oklch(84.8% 0.057 102)

  • #A2DAD7

    #A2DAD7

    oklch(84.9% 0.058 192)

  • #C6C9F2

    #C6C9F2

    oklch(84.7% 0.057 281.8)

  • #F0BEC3

    #F0BEC3

    oklch(84.7% 0.058 11.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D4CFA4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D4CFA4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.