#D4CEAF

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.042 98.2), rgb(212, 206, 175).

Aa

Black text reads best on this color (13.24:1).

About this color

#D4CEAF is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.042 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.24:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.24:1
White text1.58:1

Values

HEX#D4CEAF
RGBrgb(212, 206, 175)
HSLhsl(50, 30%, 76%)
OKLCHoklch(84.8% 0.042 98.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D4CEAF 1.58:1 Fails Lc -30.0 Non-text elements, placeholder text
Black text on #D4CEAF 13.24:1 AAA Lc 77.2 Fine for body text
#D4CEAF text on white 1.58:1 Fails Lc 26.6 Dividers and decoration only
#D4CEAF text on black 13.24:1 AAA Lc -76.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6F0

    oklch(97.2% 0.008 98.9)

  2. Step 100

    100

    #ECEADF

    oklch(93.6% 0.015 98.3)

  3. Step 200

    200 (this color)

    #D4CEAF

    oklch(84.8% 0.042 98.2)

  4. Step 300

    300

    #C9C29A

    oklch(81% 0.054 99.2)

  5. Step 400

    400

    #AFA160

    oklch(70.6% 0.087 97.5)

  6. Step 500

    500

    #9B8A2F

    oklch(63.1% 0.111 98.5)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #706000

    oklch(49% 0.101 97.8)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4C4209

    oklch(37.8% 0.073 98.5)

  11. Step 950

    950

    #2C2709

    oklch(27.1% 0.046 99.8)

Export this scale for Tailwind in the Tailwind colors tool

#D4CEAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CCAD0.005
Deuteranopia (no green cones)#D6CEB00.003
Tritanopia (no blue cones)#DAC9C50.038
Achromatopsia (no color)#CDCDCD0.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D4CEAF

    #D4CEAF

    oklch(84.8% 0.042 98.2)

  • #C6CBE9

    #C6CBE9

    oklch(84.8% 0.042 278)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D4CEAF

    #D4CEAF

    oklch(84.8% 0.042 98.2)

  • #E0C9B0

    #E0C9B0

    oklch(84.9% 0.043 69.5)

  • #C5D3B6

    #C5D3B6

    oklch(84.8% 0.042 128.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D4CEAF

    #D4CEAF

    oklch(84.8% 0.042 98.2)

  • #B8D0E8

    #B8D0E8

    oklch(84.7% 0.042 248.3)

  • #D5C6E3

    #D5C6E3

    oklch(84.8% 0.043 308.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D4CEAF

    #D4CEAF

    oklch(84.8% 0.042 98.2)

  • #AFD4E0

    #AFD4E0

    oklch(84.7% 0.042 219.5)

  • #E0C3D7

    #E0C3D7

    oklch(84.8% 0.042 337.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D4CEAF

    #D4CEAF

    oklch(84.8% 0.042 98.2)

  • #AFD7D2

    #AFD7D2

    oklch(84.9% 0.043 187.1)

  • #C6CBE9

    #C6CBE9

    oklch(84.8% 0.042 278)

  • #E7C2C8

    #E7C2C8

    oklch(84.8% 0.043 7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D4CEAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D4CEAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.