#D3FFEB

Closest named color: Ice (#D6FFFA). oklch(96.4% 0.052 166), rgb(211, 255, 235).

Aa

Black text reads best on this color (19.27:1).

About this color

#D3FFEB is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.052 and its hue 166°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.021 away. Black text reads best on it, at 19.27:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.052)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.27:1
White text1.08:1

Values

HEX#D3FFEB
RGBrgb(211, 255, 235)
HSLhsl(153, 100%, 91%)
OKLCHoklch(96.4% 0.052 166)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3FFEB 1.08:1 Fails Lc 0.0 Not readable
Black text on #D3FFEB 19.27:1 AAA Lc 100.1 Preferred for body text
#D3FFEB text on white 1.08:1 Fails Lc 0.0 Not readable
#D3FFEB text on black 19.27:1 AAA Lc -101.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D3FFEB

    oklch(96.4% 0.052 166)

  2. Step 100

    100

    #DEEEE7

    oklch(93.5% 0.019 167.9)

  3. Step 200

    200

    #C3E1D3

    oklch(88.4% 0.037 165.7)

  4. Step 300

    300

    #97CFB7

    oklch(80.9% 0.067 166.4)

  5. Step 400

    400

    #55B691

    oklch(70.7% 0.108 165.9)

  6. Step 500

    500

    #00A277

    oklch(63.2% 0.131 166)

  7. Step 600

    600

    #008863

    oklch(55.6% 0.116 165.8)

  8. Step 700

    700

    #007253

    oklch(49% 0.101 166.2)

  9. Step 800

    800

    #005E44

    oklch(42.7% 0.088 166.3)

  10. Step 900

    900

    #004E38

    oklch(37.6% 0.078 166.4)

  11. Step 950

    950

    #002F20

    oklch(27.1% 0.056 165.8)

Export this scale for Tailwind in the Tailwind colors tool

#D3FFEB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF9EA0.053
Deuteranopia (no green cones)#F5F3EC0.050
Tritanopia (no blue cones)#CAFFF90.020
Achromatopsia (no color)#F5F5F50.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3FFEB

    #D3FFEB

    oklch(96.4% 0.052 166)

  • #FFEDF6

    #FFEDF6

    oklch(96.3% 0.023 345.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3FFEB

    #D3FFEB

    oklch(96.4% 0.052 166)

  • #E4FCD9

    #E4FCD9

    oklch(96.4% 0.052 135.8)

  • #CBFFFF

    #CBFFFF

    oklch(96.4% 0.053 196.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3FFEB

    #D3FFEB

    oklch(96.4% 0.052 166)

  • #FAEEFF

    #FAEEFF

    oklch(96.3% 0.026 316.1)

  • #FFEFEF

    #FFEFEF

    oklch(96.5% 0.017 17.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3FFEB

    #D3FFEB

    oklch(96.4% 0.052 166)

  • #F2F2FF

    #F2F2FF

    oklch(96.5% 0.017 286.1)

  • #FFEFE8

    #FFEFE8

    oklch(96.3% 0.02 45.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3FFEB

    #D3FFEB

    oklch(96.4% 0.052 166)

  • #ECF4FF

    #ECF4FF

    oklch(96.4% 0.017 256.3)

  • #FFEDF6

    #FFEDF6

    oklch(96.3% 0.023 345.7)

  • #FFF1DD

    #FFF1DD

    oklch(96.4% 0.03 77)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3FFEB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3FFEB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.