#D3FDF4

Closest named color: Ice (#D6FFFA). oklch(96.2% 0.045 180.9), rgb(211, 253, 244).

Aa

Black text reads best on this color (19.12:1).

About this color

#D3FDF4 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.045 and its hue 181°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.009 away. Black text reads best on it, at 19.12:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.045)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.12:1
White text1.09:1

Values

HEX#D3FDF4
RGBrgb(211, 253, 244)
HSLhsl(167, 91%, 91%)
OKLCHoklch(96.2% 0.045 180.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3FDF4 1.09:1 Fails Lc 0.0 Not readable
Black text on #D3FDF4 19.12:1 AAA Lc 99.6 Preferred for body text
#D3FDF4 text on white 1.09:1 Fails Lc 0.0 Not readable
#D3FDF4 text on black 19.12:1 AAA Lc -100.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D3FDF4

    oklch(96.2% 0.045 180.9)

  2. Step 100

    100

    #DFEEEA

    oklch(93.7% 0.017 178.3)

  3. Step 200

    200

    #C3E0DA

    oklch(88.4% 0.032 181.7)

  4. Step 300

    300

    #98CDC2

    oklch(80.8% 0.057 180.6)

  5. Step 400

    400

    #57B3A4

    oklch(70.6% 0.091 181.5)

  6. Step 500

    500

    #009F8D

    oklch(63% 0.114 181)

  7. Step 600

    600

    #008676

    oklch(55.6% 0.1 180.5)

  8. Step 700

    700

    #007163

    oklch(49.2% 0.089 180.3)

  9. Step 800

    800

    #005C51

    oklch(42.6% 0.077 181.1)

  10. Step 900

    900

    #004D43

    oklch(37.7% 0.068 180.3)

  11. Step 950

    950

    #002E28

    oklch(27% 0.049 181.5)

Export this scale for Tailwind in the Tailwind colors tool

#D3FDF4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F8F40.048
Deuteranopia (no green cones)#F1F2F50.045
Tritanopia (no blue cones)#C8FFFA0.013
Achromatopsia (no color)#F4F4F40.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3FDF4

    #D3FDF4

    oklch(96.2% 0.045 180.9)

  • #FFEDF2

    #FFEDF2

    oklch(96.2% 0.021 358.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3FDF4

    #D3FDF4

    oklch(96.2% 0.045 180.9)

  • #DEFCE3

    #DEFCE3

    oklch(96.3% 0.046 150.2)

  • #DBF9FF

    #DBF9FF

    oklch(96.2% 0.032 211.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3FDF4

    #D3FDF4

    oklch(96.2% 0.045 180.9)

  • #FFECFC

    #FFECFC

    oklch(96.3% 0.029 330.9)

  • #FFEEEB

    #FFEEEB

    oklch(96.2% 0.019 29.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3FDF4

    #D3FDF4

    oklch(96.2% 0.045 180.9)

  • #F5F0FF

    #F5F0FF

    oklch(96.3% 0.021 301.1)

  • #FFEFE3

    #FFEFE3

    oklch(96.2% 0.024 59.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3FDF4

    #D3FDF4

    oklch(96.2% 0.045 180.9)

  • #EEF2FF

    #EEF2FF

    oklch(96.2% 0.018 272.3)

  • #FFEDF2

    #FFEDF2

    oklch(96.2% 0.021 358.7)

  • #FEF2D1

    #FEF2D1

    oklch(96.2% 0.045 90.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3FDF4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3FDF4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.