#D3FDF2

Closest named color: Ice (#D6FFFA). oklch(96.2% 0.045 177.7), rgb(211, 253, 242).

Aa

Black text reads best on this color (19.10:1).

About this color

#D3FDF2 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.045 and its hue 178°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.012 away. Black text reads best on it, at 19.10:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.045)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.10:1
White text1.09:1

Values

HEX#D3FDF2
RGBrgb(211, 253, 242)
HSLhsl(164, 91%, 91%)
OKLCHoklch(96.2% 0.045 177.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3FDF2 1.09:1 Fails Lc 0.0 Not readable
Black text on #D3FDF2 19.10:1 AAA Lc 99.5 Preferred for body text
#D3FDF2 text on white 1.09:1 Fails Lc 0.0 Not readable
#D3FDF2 text on black 19.10:1 AAA Lc -100.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D3FDF2

    oklch(96.2% 0.045 177.7)

  2. Step 100

    100

    #DFEEEA

    oklch(93.7% 0.017 178.3)

  3. Step 200

    200

    #C4E1D9

    oklch(88.6% 0.033 177.1)

  4. Step 300

    300

    #98CEC0

    oklch(81% 0.059 176.9)

  5. Step 400

    400

    #57B4A0

    oklch(70.7% 0.094 177.4)

  6. Step 500

    500

    #00A089

    oklch(63.1% 0.116 177.6)

  7. Step 600

    600

    #008673

    oklch(55.5% 0.102 178.1)

  8. Step 700

    700

    #007160

    oklch(49.1% 0.091 177.4)

  9. Step 800

    800

    #005D4F

    oklch(42.8% 0.079 177.8)

  10. Step 900

    900

    #004D41

    oklch(37.6% 0.069 177.7)

  11. Step 950

    950

    #012E26

    oklch(27% 0.049 177.3)

Export this scale for Tailwind in the Tailwind colors tool

#D3FDF2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F8F20.048
Deuteranopia (no green cones)#F1F2F30.045
Tritanopia (no blue cones)#C9FEFA0.014
Achromatopsia (no color)#F4F4F40.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3FDF2

    #D3FDF2

    oklch(96.2% 0.045 177.7)

  • #FFEDF2

    #FFEDF2

    oklch(96.2% 0.021 358.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3FDF2

    #D3FDF2

    oklch(96.2% 0.045 177.7)

  • #DFFBE1

    #DFFBE1

    oklch(96.1% 0.045 147.2)

  • #D7FAFF

    #D7FAFF

    oklch(96.2% 0.037 207)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3FDF2

    #D3FDF2

    oklch(96.2% 0.045 177.7)

  • #FFEBFE

    #FFEBFE

    oklch(96.1% 0.033 327.3)

  • #FFEEEB

    #FFEEEB

    oklch(96.2% 0.019 29.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3FDF2

    #D3FDF2

    oklch(96.2% 0.045 177.7)

  • #F4F0FF

    #F4F0FF

    oklch(96.3% 0.02 298.2)

  • #FFEFE4

    #FFEFE4

    oklch(96.2% 0.023 57)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3FDF2

    #D3FDF2

    oklch(96.2% 0.045 177.7)

  • #EDF2FF

    #EDF2FF

    oklch(96.1% 0.018 269.1)

  • #FFEDF2

    #FFEDF2

    oklch(96.2% 0.021 358.7)

  • #FFF1D1

    #FFF1D1

    oklch(96.1% 0.044 87.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3FDF2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3FDF2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.