#D3FCEF

Closest named color: Ice (#D6FFFA). oklch(95.9% 0.046 174.1), rgb(211, 252, 239).

Aa

Black text reads best on this color (18.94:1).

About this color

#D3FCEF is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.046 and its hue 174°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.015 away. Black text reads best on it, at 18.94:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.046)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text18.94:1
White text1.10:1

Values

HEX#D3FCEF
RGBrgb(211, 252, 239)
HSLhsl(161, 87%, 91%)
OKLCHoklch(95.9% 0.046 174.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3FCEF 1.10:1 Fails Lc 0.0 Not readable
Black text on #D3FCEF 18.94:1 AAA Lc 99.0 Preferred for body text
#D3FCEF text on white 1.10:1 Fails Lc 0.0 Not readable
#D3FCEF text on black 18.94:1 AAA Lc -100.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D3FCEF

    oklch(95.9% 0.046 174.1)

  2. Step 100

    100

    #DFEEE9

    oklch(93.7% 0.017 174)

  3. Step 200

    200

    #C4E1D7

    oklch(88.6% 0.034 172.7)

  4. Step 300

    300

    #99CDBE

    oklch(80.8% 0.058 175.1)

  5. Step 400

    400

    #5AB49C

    oklch(70.7% 0.094 173.9)

  6. Step 500

    500

    #01A084

    oklch(63% 0.119 174.3)

  7. Step 600

    600

    #00876F

    oklch(55.6% 0.106 174.3)

  8. Step 700

    700

    #00715D

    oklch(49% 0.093 174.7)

  9. Step 800

    800

    #005D4C

    oklch(42.7% 0.081 174.6)

  10. Step 900

    900

    #004E3F

    oklch(37.8% 0.072 174.1)

  11. Step 950

    950

    #022E25

    oklch(27% 0.049 175.1)

Export this scale for Tailwind in the Tailwind colors tool

#D3FCEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F6EE0.048
Deuteranopia (no green cones)#F1F1F00.045
Tritanopia (no blue cones)#CAFDF80.014
Achromatopsia (no color)#F3F3F30.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3FCEF

    #D3FCEF

    oklch(95.9% 0.046 174.1)

  • #FFEBF2

    #FFEBF2

    oklch(95.8% 0.023 354.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3FCEF

    #D3FCEF

    oklch(95.9% 0.046 174.1)

  • #E0FADF

    #E0FADF

    oklch(95.9% 0.045 144.2)

  • #D0FBFF

    #D0FBFF

    oklch(95.9% 0.044 203.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3FCEF

    #D3FCEF

    oklch(95.9% 0.046 174.1)

  • #FEEAFF

    #FEEAFF

    oklch(95.9% 0.035 324.4)

  • #FFECEB

    #FFECEB

    oklch(95.8% 0.021 21.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3FCEF

    #D3FCEF

    oklch(95.9% 0.046 174.1)

  • #F2EFFF

    #F2EFFF

    oklch(95.9% 0.022 294.6)

  • #FFEEE3

    #FFEEE3

    oklch(96% 0.024 55.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3FCEF

    #D3FCEF

    oklch(95.9% 0.046 174.1)

  • #EBF2FF

    #EBF2FF

    oklch(96% 0.019 263)

  • #FFEBF2

    #FFEBF2

    oklch(95.8% 0.023 354.3)

  • #FFF0D2

    #FFF0D2

    oklch(95.9% 0.042 84.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3FCEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3FCEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.