#D3FBEC

Closest named color: Ice (#D6FFFA). oklch(95.6% 0.046 170.6), rgb(211, 251, 236).

Aa

Black text reads best on this color (18.77:1).

About this color

#D3FBEC is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.046 and its hue 171°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.019 away. Black text reads best on it, at 18.77:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.046)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text18.77:1
White text1.11:1

Values

HEX#D3FBEC
RGBrgb(211, 251, 236)
HSLhsl(158, 83%, 91%)
OKLCHoklch(95.6% 0.046 170.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3FBEC 1.11:1 Fails Lc 0.0 Not readable
Black text on #D3FBEC 18.77:1 AAA Lc 98.4 Preferred for body text
#D3FBEC text on white 1.11:1 Fails Lc 0.0 Not readable
#D3FBEC text on black 18.77:1 AAA Lc -99.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D3FBEC

    oklch(95.6% 0.046 170.6)

  2. Step 100

    100

    #DFEEE8

    oklch(93.6% 0.018 170.1)

  3. Step 200

    200

    #C5E1D6

    oklch(88.6% 0.033 169.9)

  4. Step 300

    300

    #9BCDBB

    oklch(80.8% 0.058 170.7)

  5. Step 400

    400

    #5DB498

    oklch(70.8% 0.095 170.3)

  6. Step 500

    500

    #14A07F

    oklch(63% 0.12 170.8)

  7. Step 600

    600

    #00876A

    oklch(55.5% 0.109 170.8)

  8. Step 700

    700

    #007259

    oklch(49.1% 0.097 170.7)

  9. Step 800

    800

    #005D48

    oklch(42.6% 0.084 170.6)

  10. Step 900

    900

    #004E3C

    oklch(37.7% 0.074 170.6)

  11. Step 950

    950

    #042E23

    oklch(27% 0.049 170.9)

Export this scale for Tailwind in the Tailwind colors tool

#D3FBEC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F5EB0.047
Deuteranopia (no green cones)#F1F0ED0.045
Tritanopia (no blue cones)#CAFCF60.015
Achromatopsia (no color)#F2F2F20.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3FBEC

    #D3FBEC

    oklch(95.6% 0.046 170.6)

  • #FFEAF3

    #FFEAF3

    oklch(95.6% 0.026 349.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3FBEC

    #D3FBEC

    oklch(95.6% 0.046 170.6)

  • #E0F9DC

    #E0F9DC

    oklch(95.6% 0.046 141.3)

  • #CEFAFD

    #CEFAFD

    oklch(95.5% 0.045 201.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3FBEC

    #D3FBEC

    oklch(95.6% 0.046 170.6)

  • #FBE9FF

    #FBE9FF

    oklch(95.5% 0.035 320.1)

  • #FFEBEA

    #FFEBEA

    oklch(95.6% 0.022 21)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3FBEC

    #D3FBEC

    oklch(95.6% 0.046 170.6)

  • #F0EEFF

    #F0EEFF

    oklch(95.6% 0.023 291.4)

  • #FFECE2

    #FFECE2

    oklch(95.6% 0.025 49.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3FBEC

    #D3FBEC

    oklch(95.6% 0.046 170.6)

  • #E8F1FF

    #E8F1FF

    oklch(95.6% 0.021 259.2)

  • #FFEAF3

    #FFEAF3

    oklch(95.6% 0.026 349.7)

  • #FFEED2

    #FFEED2

    oklch(95.5% 0.041 80.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3FBEC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3FBEC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.