#D3FAF0

Closest named color: Ice (#D6FFFA). oklch(95.5% 0.042 178.1), rgb(211, 250, 240).

Aa

Black text reads best on this color (18.70:1).

About this color

#D3FAF0 is a very light, muted teal or cyan. In OKLCH its lightness is 95%, its chroma 0.042 and its hue 178°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.017 away. Black text reads best on it, at 18.70:1.

Hue familyTeals and cyans
Lightnessvery light (95%)
Chromamuted (0.042)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text18.70:1
White text1.12:1

Values

HEX#D3FAF0
RGBrgb(211, 250, 240)
HSLhsl(165, 80%, 90%)
OKLCHoklch(95.5% 0.042 178.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3FAF0 1.12:1 Fails Lc 0.0 Not readable
Black text on #D3FAF0 18.70:1 AAA Lc 98.1 Preferred for body text
#D3FAF0 text on white 1.12:1 Fails Lc 0.0 Not readable
#D3FAF0 text on black 18.70:1 AAA Lc -99.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D3FAF0

    oklch(95.5% 0.042 178.1)

  2. Step 100

    100

    #DFEDEA

    oklch(93.5% 0.015 181.8)

  3. Step 200

    200

    #C5E0D9

    oklch(88.5% 0.03 178.3)

  4. Step 300

    300

    #9BCDC1

    oklch(81% 0.055 178.4)

  5. Step 400

    400

    #5EB3A1

    oklch(70.8% 0.088 178.2)

  6. Step 500

    500

    #199F8A

    oklch(63.1% 0.111 178.5)

  7. Step 600

    600

    #008673

    oklch(55.5% 0.102 178.1)

  8. Step 700

    700

    #007161

    oklch(49.1% 0.09 178.4)

  9. Step 800

    800

    #005D4F

    oklch(42.8% 0.079 177.8)

  10. Step 900

    900

    #004D42

    oklch(37.6% 0.069 179)

  11. Step 950

    950

    #052E26

    oklch(27.1% 0.046 176.5)

Export this scale for Tailwind in the Tailwind colors tool

#D3FAF0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7F5F00.046
Deuteranopia (no green cones)#EFEFF10.043
Tritanopia (no blue cones)#CAFBF70.013
Achromatopsia (no color)#F2F2F20.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3FAF0

    #D3FAF0

    oklch(95.5% 0.042 178.1)

  • #FFEAF0

    #FFEAF0

    oklch(95.6% 0.024 358.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3FAF0

    #D3FAF0

    oklch(95.5% 0.042 178.1)

  • #DEF8E1

    #DEF8E1

    oklch(95.4% 0.041 148.6)

  • #D0F9FF

    #D0F9FF

    oklch(95.5% 0.043 207.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3FAF0

    #D3FAF0

    oklch(95.5% 0.042 178.1)

  • #FFE8FD

    #FFE8FD

    oklch(95.6% 0.037 328.6)

  • #FFEBE8

    #FFEBE8

    oklch(95.5% 0.022 27.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3FAF0

    #D3FAF0

    oklch(95.5% 0.042 178.1)

  • #F2EDFF

    #F2EDFF

    oklch(95.5% 0.025 298.6)

  • #FFECDE

    #FFECDE

    oklch(95.5% 0.028 58.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3FAF0

    #D3FAF0

    oklch(95.5% 0.042 178.1)

  • #EAF0FF

    #EAF0FF

    oklch(95.5% 0.021 268.4)

  • #FFEAF0

    #FFEAF0

    oklch(95.6% 0.024 358.3)

  • #FCEFD1

    #FCEFD1

    oklch(95.5% 0.042 87.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3FAF0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3FAF0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.