#D3FADD

Closest named color: Pale Aqua (#B8FFEB). oklch(95% 0.056 153.1), rgb(211, 250, 221).

Aa

Black text reads best on this color (18.48:1).

About this color

#D3FADD is a very light, muted green. In OKLCH its lightness is 95%, its chroma 0.056 and its hue 153°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Pale Aqua (#B8FFEB), ΔE 0.032 away. Black text reads best on it, at 18.48:1.

Hue familyGreens
Lightnessvery light (95%)
Chromamuted (0.056)
Temperaturein between
Nearest namePale Aqua (#B8FFEB)
Black text18.48:1
White text1.13:1

Values

HEX#D3FADD
RGBrgb(211, 250, 221)
HSLhsl(135, 80%, 90%)
OKLCHoklch(95% 0.056 153.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3FADD 1.13:1 Fails Lc -7.3 Not readable
Black text on #D3FADD 18.48:1 AAA Lc 97.4 Preferred for body text
#D3FADD text on white 1.13:1 Fails Lc 0.0 Not readable
#D3FADD text on black 18.48:1 AAA Lc -98.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F1F7F2

    oklch(97% 0.009 150.7)

  2. Step 100

    100 (this color)

    #D3FADD

    oklch(95% 0.056 153.1)

  3. Step 200

    200

    #C6E1CD

    oklch(88.4% 0.039 153.4)

  4. Step 300

    300

    #9DCFAB

    oklch(81% 0.073 153.3)

  5. Step 400

    400

    #63B57E

    oklch(70.6% 0.115 153.1)

  6. Step 500

    500

    #29A25D

    oklch(63.1% 0.147 153.2)

  7. Step 600

    600

    #008A48

    oklch(55.5% 0.143 153)

  8. Step 700

    700

    #00743C

    oklch(49% 0.126 153.1)

  9. Step 800

    800

    #005F30

    oklch(42.6% 0.109 153.1)

  10. Step 900

    900

    #025028

    oklch(37.9% 0.096 153.1)

  11. Step 950

    950

    #082F18

    oklch(27.1% 0.061 153.3)

Export this scale for Tailwind in the Tailwind colors tool

#D3FADD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF3DC0.051
Deuteranopia (no green cones)#F3EFDE0.048
Tritanopia (no blue cones)#CEF9F10.028
Achromatopsia (no color)#F0F0F00.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3FADD

    #D3FADD

    oklch(95% 0.056 153.1)

  • #FFE5FA

    #FFE5FA

    oklch(94.9% 0.039 332.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3FADD

    #D3FADD

    oklch(95% 0.056 153.1)

  • #E7F5CC

    #E7F5CC

    oklch(94.9% 0.056 122.8)

  • #C6FBF2

    #C6FBF2

    oklch(94.9% 0.055 183.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3FADD

    #D3FADD

    oklch(95% 0.056 153.1)

  • #F2EAFF

    #F2EAFF

    oklch(94.9% 0.029 303.1)

  • #FFE7EC

    #FFE7EC

    oklch(94.9% 0.027 3.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3FADD

    #D3FADD

    oklch(95% 0.056 153.1)

  • #E9EEFF

    #E9EEFF

    oklch(95% 0.023 272.8)

  • #FFE9E4

    #FFE9E4

    oklch(95% 0.025 32.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3FADD

    #D3FADD

    oklch(95% 0.056 153.1)

  • #E0F1FF

    #E0F1FF

    oklch(95% 0.026 242.7)

  • #FFE5FA

    #FFE5FA

    oklch(94.9% 0.039 332.3)

  • #FFEAD8

    #FFEAD8

    oklch(94.9% 0.033 63)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3FADD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3FADD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.