#D3DECC

Closest named color: Pale Silver (#D8E2DC). oklch(88.7% 0.027 133), rgb(211, 222, 204).

Aa

Black text reads best on this color (15.09:1).

About this color

#D3DECC is a light close to neutral grey. In OKLCH its lightness is 89%, its chroma 0.027. It has too little chroma to lean warm or cool. The nearest named color is Pale Silver (#D8E2DC), ΔE 0.023 away. Black text reads best on it, at 15.09:1.

Hue familyNeutrals
Lightnesslight (89%)
Chromaclose to neutral grey (0.027)
Temperatureneutral
Nearest namePale Silver (#D8E2DC)
Black text15.09:1
White text1.39:1

Values

HEX#D3DECC
RGBrgb(211, 222, 204)
HSLhsl(97, 21%, 84%)
OKLCHoklch(88.7% 0.027 133)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3DECC 1.39:1 Fails Lc -21.7 Dividers and decoration only
Black text on #D3DECC 15.09:1 AAA Lc 84.7 Fine for body text
#D3DECC text on white 1.39:1 Fails Lc 19.0 Dividers and decoration only
#D3DECC text on black 15.09:1 AAA Lc -84.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F4F6F3

    oklch(97.1% 0.004 134.8)

  2. Step 100

    100

    #E7EBE5

    oklch(93.5% 0.009 134.9)

  3. Step 200

    200 (this color)

    #D3DECC

    oklch(88.7% 0.027 133)

  4. Step 300

    300

    #B8C6AF

    oklch(80.9% 0.035 133)

  5. Step 400

    400

    #93A885

    oklch(70.6% 0.055 133)

  6. Step 500

    500

    #799366

    oklch(63.1% 0.071 132.5)

  7. Step 600

    600

    #617D4E

    oklch(55.5% 0.077 133.4)

  8. Step 700

    700

    #516A3E

    oklch(49.2% 0.073 132.6)

  9. Step 800

    800

    #425634

    oklch(42.7% 0.059 133.2)

  10. Step 900

    900

    #38472D

    oklch(37.7% 0.047 132.6)

  11. Step 950

    950

    #212A1B

    oklch(27.1% 0.03 133.3)

Export this scale for Tailwind in the Tailwind colors tool

#D3DECC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0DBCB0.018
Deuteranopia (no green cones)#DEDACD0.018
Tritanopia (no blue cones)#D3DCD90.020
Achromatopsia (no color)#DADADA0.027

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3DECC

    #D3DECC

    oklch(88.7% 0.027 133)

  • #E0D5E7

    #E0D5E7

    oklch(88.7% 0.027 312.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3DECC

    #D3DECC

    oklch(88.7% 0.027 133)

  • #DDDBC7

    #DDDBC7

    oklch(88.8% 0.027 102.3)

  • #CBE0D5

    #CBE0D5

    oklch(88.8% 0.027 163.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3DECC

    #D3DECC

    oklch(88.7% 0.027 133)

  • #D7D8EC

    #D7D8EC

    oklch(88.8% 0.027 283.5)

  • #E7D3DE

    #E7D3DE

    oklch(88.6% 0.026 343.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3DECC

    #D3DECC

    oklch(88.7% 0.027 133)

  • #CEDBEC

    #CEDBEC

    oklch(88.7% 0.027 255.1)

  • #EBD3D5

    #EBD3D5

    oklch(88.7% 0.027 11.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3DECC

    #D3DECC

    oklch(88.7% 0.027 133)

  • #C8DEE7

    #C8DEE7

    oklch(88.7% 0.027 224.3)

  • #E0D5E7

    #E0D5E7

    oklch(88.7% 0.027 312.6)

  • #EAD5CC

    #EAD5CC

    oklch(88.8% 0.026 44.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3DECC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3DECC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.