#D3DBBF

Closest named color: Pale Oak (#DBCFB0). oklch(87.8% 0.039 120.2), rgb(211, 219, 191).

Aa

Black text reads best on this color (14.65:1).

About this color

#D3DBBF is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.039 and its hue 120°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 14.65:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.039)
Temperaturein between
Nearest namePale Oak (#DBCFB0)
Black text14.65:1
White text1.43:1

Values

HEX#D3DBBF
RGBrgb(211, 219, 191)
HSLhsl(77, 28%, 80%)
OKLCHoklch(87.8% 0.039 120.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3DBBF 1.43:1 Fails Lc -23.7 Dividers and decoration only
Black text on #D3DBBF 14.65:1 AAA Lc 82.9 Fine for body text
#D3DBBF text on white 1.43:1 Fails Lc 20.8 Dividers and decoration only
#D3DBBF text on black 14.65:1 AAA Lc -82.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F5F6F1

    oklch(97.1% 0.007 115.7)

  2. Step 100

    100

    #E8EBE1

    oklch(93.5% 0.014 120.3)

  3. Step 200

    200 (this color)

    #D3DBBF

    oklch(87.8% 0.039 120.2)

  4. Step 300

    300

    #BCC6A2

    oklch(80.9% 0.05 120.1)

  5. Step 400

    400

    #9AA870

    oklch(70.7% 0.078 119.9)

  6. Step 500

    500

    #819249

    oklch(63% 0.1 120.2)

  7. Step 600

    600

    #6B7C29

    oklch(55.5% 0.109 120)

  8. Step 700

    700

    #59691B

    oklch(49.1% 0.103 120.5)

  9. Step 800

    800

    #495519

    oklch(42.6% 0.084 119.8)

  10. Step 900

    900

    #3D471B

    oklch(37.8% 0.067 120.4)

  11. Step 950

    950

    #242911

    oklch(26.9% 0.041 118.9)

Export this scale for Tailwind in the Tailwind colors tool

#D3DBBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFD8BD0.017
Deuteranopia (no green cones)#DED8C00.017
Tritanopia (no blue cones)#D6D8D30.032
Achromatopsia (no color)#D7D7D70.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3DBBF

    #D3DBBF

    oklch(87.8% 0.039 120.2)

  • #DAD2ED

    #DAD2ED

    oklch(87.8% 0.038 299.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3DBBF

    #D3DBBF

    oklch(87.8% 0.039 120.2)

  • #E0D6BB

    #E0D6BB

    oklch(87.7% 0.038 90.1)

  • #C6DECA

    #C6DECA

    oklch(87.7% 0.037 150.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3DBBF

    #D3DBBF

    oklch(87.8% 0.039 120.2)

  • #CDD6F1

    #CDD6F1

    oklch(87.8% 0.039 270.9)

  • #E6CEE3

    #E6CEE3

    oklch(87.7% 0.039 329.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3DBBF

    #D3DBBF

    oklch(87.8% 0.039 120.2)

  • #C1DBEE

    #C1DBEE

    oklch(87.8% 0.038 239.6)

  • #EECDD5

    #EECDD5

    oklch(87.8% 0.038 1.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3DBBF

    #D3DBBF

    oklch(87.8% 0.039 120.2)

  • #BBDEE5

    #BBDEE5

    oklch(87.8% 0.038 211.1)

  • #DAD2ED

    #DAD2ED

    oklch(87.8% 0.038 299.1)

  • #EFCEC8

    #EFCEC8

    oklch(87.8% 0.038 30)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3DBBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3DBBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.