#D3DBBC

Closest named color: Pale Oak (#DBCFB0). oklch(87.7% 0.042 119), rgb(211, 219, 188).

Aa

Black text reads best on this color (14.62:1).

About this color

#D3DBBC is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.042 and its hue 119°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 14.62:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.042)
Temperaturein between
Nearest namePale Oak (#DBCFB0)
Black text14.62:1
White text1.43:1

Values

HEX#D3DBBC
RGBrgb(211, 219, 188)
HSLhsl(75, 30%, 80%)
OKLCHoklch(87.7% 0.042 119)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3DBBC 1.43:1 Fails Lc -23.8 Dividers and decoration only
Black text on #D3DBBC 14.62:1 AAA Lc 82.8 Fine for body text
#D3DBBC text on white 1.43:1 Fails Lc 20.9 Dividers and decoration only
#D3DBBC text on black 14.62:1 AAA Lc -82.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F5F6F1

    oklch(97.1% 0.007 115.7)

  2. Step 100

    100

    #E8ECE0

    oklch(93.7% 0.017 121.8)

  3. Step 200

    200 (this color)

    #D3DBBC

    oklch(87.7% 0.042 119)

  4. Step 300

    300

    #BCC69F

    oklch(80.9% 0.054 119.3)

  5. Step 400

    400

    #9AA969

    oklch(70.8% 0.088 119.5)

  6. Step 500

    500

    #82933F

    oklch(63.1% 0.111 119.3)

  7. Step 600

    600

    #6C7D18

    oklch(55.7% 0.122 119.2)

  8. Step 700

    700

    #5A6907

    oklch(49.1% 0.113 119.2)

  9. Step 800

    800

    #4A560D

    oklch(42.8% 0.094 119)

  10. Step 900

    900

    #3D4715

    oklch(37.7% 0.073 119.7)

  11. Step 950

    950

    #242A0E

    oklch(27.1% 0.046 119.7)

Export this scale for Tailwind in the Tailwind colors tool

#D3DBBC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0D7BA0.019
Deuteranopia (no green cones)#DFD7BD0.019
Tritanopia (no blue cones)#D6D7D20.036
Achromatopsia (no color)#D7D7D70.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3DBBC

    #D3DBBC

    oklch(87.7% 0.042 119)

  • #DAD1EF

    #DAD1EF

    oklch(87.7% 0.042 299.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3DBBC

    #D3DBBC

    oklch(87.7% 0.042 119)

  • #E2D6B7

    #E2D6B7

    oklch(87.8% 0.043 89.4)

  • #C4DFC8

    #C4DFC8

    oklch(87.7% 0.042 149.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3DBBC

    #D3DBBC

    oklch(87.7% 0.042 119)

  • #CBD6F3

    #CBD6F3

    oklch(87.7% 0.042 269)

  • #E7CDE4

    #E7CDE4

    oklch(87.7% 0.042 329.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3DBBC

    #D3DBBC

    oklch(87.7% 0.042 119)

  • #BEDBF0

    #BEDBF0

    oklch(87.7% 0.042 239.5)

  • #EFCCD6

    #EFCCD6

    oklch(87.8% 0.041 358.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3DBBC

    #D3DBBC

    oklch(87.7% 0.042 119)

  • #B7DFE6

    #B7DFE6

    oklch(87.7% 0.043 209.4)

  • #DAD1EF

    #DAD1EF

    oklch(87.7% 0.042 299.2)

  • #F1CDC7

    #F1CDC7

    oklch(87.7% 0.042 29.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3DBBC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3DBBC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.