#D3DBAC

Closest named color: Vanilla (#E9D8A6). oklch(87.3% 0.063 115.6), rgb(211, 219, 172).

Aa

Black text reads best on this color (14.49:1).

About this color

#D3DBAC is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.063 and its hue 116°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.030 away. Black text reads best on it, at 14.49:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.063)
Temperaturein between
Nearest nameVanilla (#E9D8A6)
Black text14.49:1
White text1.44:1

Values

HEX#D3DBAC
RGBrgb(211, 219, 172)
HSLhsl(70, 39%, 77%)
OKLCHoklch(87.3% 0.063 115.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3DBAC 1.44:1 Fails Lc -24.3 Dividers and decoration only
Black text on #D3DBAC 14.49:1 AAA Lc 82.3 Fine for body text
#D3DBAC text on white 1.44:1 Fails Lc 21.4 Dividers and decoration only
#D3DBAC text on black 14.49:1 AAA Lc -81.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F5F6EE

    oklch(97% 0.011 112.4)

  2. Step 100

    100

    #E9ECDB

    oklch(93.6% 0.023 115)

  3. Step 200

    200 (this color)

    #D3DBAC

    oklch(87.3% 0.063 115.6)

  4. Step 300

    300

    #BEC78B

    oklch(80.8% 0.08 115.2)

  5. Step 400

    400

    #9DAA41

    oklch(70.7% 0.13 115.8)

  6. Step 500

    500

    #879300

    oklch(63.2% 0.144 115.4)

  7. Step 600

    600

    #717B00

    oklch(55.5% 0.126 115.3)

  8. Step 700

    700

    #5F6800

    oklch(49.3% 0.112 115.5)

  9. Step 800

    800

    #4D5500

    oklch(42.8% 0.098 115.9)

  10. Step 900

    900

    #404600

    oklch(37.6% 0.085 115.2)

  11. Step 950

    950

    #252A00

    oklch(27.1% 0.062 116.5)

Export this scale for Tailwind in the Tailwind colors tool

#D3DBAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2D6A90.022
Deuteranopia (no green cones)#E1D7AE0.022
Tritanopia (no blue cones)#D8D6CE0.053
Achromatopsia (no color)#D6D6D60.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3DBAC

    #D3DBAC

    oklch(87.3% 0.063 115.6)

  • #D8CEFB

    #D8CEFB

    oklch(87.4% 0.062 295.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3DBAC

    #D3DBAC

    oklch(87.3% 0.063 115.6)

  • #E8D3A7

    #E8D3A7

    oklch(87.3% 0.062 85.4)

  • #BCE1BD

    #BCE1BD

    oklch(87.3% 0.063 145.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3DBAC

    #D3DBAC

    oklch(87.3% 0.063 115.6)

  • #C2D5FF

    #C2D5FF

    oklch(87.3% 0.062 266)

  • #ECC8EC

    #ECC8EC

    oklch(87.4% 0.062 326.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3DBAC

    #D3DBAC

    oklch(87.3% 0.063 115.6)

  • #AEDDFA

    #AEDDFA

    oklch(87.4% 0.063 235.5)

  • #F8C5D7

    #F8C5D7

    oklch(87.3% 0.062 355.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3DBAC

    #D3DBAC

    oklch(87.3% 0.063 115.6)

  • #A4E2E9

    #A4E2E9

    oklch(87.3% 0.063 204.8)

  • #D8CEFB

    #D8CEFB

    oklch(87.4% 0.062 295.3)

  • #FCC6C0

    #FCC6C0

    oklch(87.3% 0.063 25.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3DBAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3DBAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.