#D3D2BB

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.031 105), rgb(211, 210, 187).

Aa

Black text reads best on this color (13.70:1).

About this color

#D3D2BB is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.031 and its hue 105°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.016 away. Black text reads best on it, at 13.70:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.70:1
White text1.53:1

Values

HEX#D3D2BB
RGBrgb(211, 210, 187)
HSLhsl(58, 21%, 78%)
OKLCHoklch(85.8% 0.031 105)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3D2BB 1.53:1 Fails Lc -27.9 Dividers and decoration only
Black text on #D3D2BB 13.70:1 AAA Lc 79.1 Fine for body text
#D3D2BB text on white 1.53:1 Fails Lc 24.6 Dividers and decoration only
#D3D2BB text on black 13.70:1 AAA Lc -78.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6F2

    oklch(97.2% 0.005 106.5)

  2. Step 100

    100

    #EBEAE2

    oklch(93.6% 0.011 100.8)

  3. Step 200

    200 (this color)

    #D3D2BB

    oklch(85.8% 0.031 105)

  4. Step 300

    300

    #C4C3A5

    oklch(81% 0.041 105.7)

  5. Step 400

    400

    #A6A375

    oklch(70.6% 0.063 104.8)

  6. Step 500

    500

    #918C50

    oklch(63% 0.081 104.3)

  7. Step 600

    600

    #7B7633

    oklch(55.6% 0.089 105)

  8. Step 700

    700

    #686326

    oklch(49.1% 0.082 104.6)

  9. Step 800

    800

    #555121

    oklch(42.8% 0.068 104.5)

  10. Step 900

    900

    #464320

    oklch(37.7% 0.053 104.3)

  11. Step 950

    950

    #292713

    oklch(26.9% 0.034 103.4)

Export this scale for Tailwind in the Tailwind colors tool

#D3D2BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D0BA0.006
Deuteranopia (no green cones)#D7D1BC0.006
Tritanopia (no blue cones)#D7CFCB0.027
Achromatopsia (no color)#D1D1D10.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3D2BB

    #D3D2BB

    oklch(85.8% 0.031 105)

  • #CECEE5

    #CECEE5

    oklch(85.9% 0.032 285.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3D2BB

    #D3D2BB

    oklch(85.8% 0.031 105)

  • #DDCEBB

    #DDCEBB

    oklch(85.9% 0.031 73.9)

  • #C8D5C1

    #C8D5C1

    oklch(85.8% 0.031 134.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3D2BB

    #D3D2BB

    oklch(85.8% 0.031 105)

  • #C3D2E5

    #C3D2E5

    oklch(85.8% 0.031 254.3)

  • #D8CBDF

    #D8CBDF

    oklch(85.9% 0.031 314)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3D2BB

    #D3D2BB

    oklch(85.8% 0.031 105)

  • #BCD5E0

    #BCD5E0

    oklch(85.8% 0.031 226.1)

  • #E0C9D5

    #E0C9D5

    oklch(85.8% 0.03 344.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3D2BB

    #D3D2BB

    oklch(85.8% 0.031 105)

  • #BAD7D7

    #BAD7D7

    oklch(85.8% 0.031 196.6)

  • #CECEE5

    #CECEE5

    oklch(85.9% 0.032 285.7)

  • #E4C9CA

    #E4C9CA

    oklch(85.9% 0.03 15.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3D2BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3D2BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.