#D3D2AF

Closest named color: Pale Oak (#DBCFB0). oklch(85.5% 0.047 106), rgb(211, 210, 175).

Aa

Black text reads best on this color (13.60:1).

About this color

#D3D2AF is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.047 and its hue 106°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.60:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.60:1
White text1.54:1

Values

HEX#D3D2AF
RGBrgb(211, 210, 175)
HSLhsl(58, 29%, 76%)
OKLCHoklch(85.5% 0.047 106)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3D2AF 1.54:1 Fails Lc -28.4 Dividers and decoration only
Black text on #D3D2AF 13.60:1 AAA Lc 78.7 Fine for body text
#D3D2AF text on white 1.54:1 Fails Lc 25.1 Dividers and decoration only
#D3D2AF text on black 13.60:1 AAA Lc -78.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6F0

    oklch(97.1% 0.008 106.5)

  2. Step 100

    100

    #EBEBDE

    oklch(93.7% 0.017 106.7)

  3. Step 200

    200 (this color)

    #D3D2AF

    oklch(85.5% 0.047 106)

  4. Step 300

    300

    #C5C497

    oklch(81% 0.06 106.6)

  5. Step 400

    400

    #A8A45B

    oklch(70.6% 0.095 105.8)

  6. Step 500

    500

    #948D22

    oklch(63% 0.123 105.5)

  7. Step 600

    600

    #7D7700

    oklch(55.7% 0.119 106.2)

  8. Step 700

    700

    #696400

    oklch(49.2% 0.105 106.3)

  9. Step 800

    800

    #565100

    oklch(42.6% 0.091 105.5)

  10. Step 900

    900

    #474400

    oklch(37.7% 0.081 106.8)

  11. Step 950

    950

    #2A2806

    oklch(27.1% 0.051 106)

Export this scale for Tailwind in the Tailwind colors tool

#D3D2AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CFAD0.009
Deuteranopia (no green cones)#D9D1B00.009
Tritanopia (no blue cones)#D9CDC80.042
Achromatopsia (no color)#D0D0D00.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3D2AF

    #D3D2AF

    oklch(85.5% 0.047 106)

  • #CCCCEE

    #CCCCEE

    oklch(85.6% 0.047 285.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3D2AF

    #D3D2AF

    oklch(85.5% 0.047 106)

  • #E2CCAE

    #E2CCAE

    oklch(85.6% 0.047 75.6)

  • #C2D7B9

    #C2D7B9

    oklch(85.5% 0.047 136.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3D2AF

    #D3D2AF

    oklch(85.5% 0.047 106)

  • #BCD1EF

    #BCD1EF

    oklch(85.5% 0.048 257.3)

  • #DCC7E5

    #DCC7E5

    oklch(85.6% 0.047 315.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3D2AF

    #D3D2AF

    oklch(85.5% 0.047 106)

  • #B0D7E7

    #B0D7E7

    oklch(85.6% 0.047 224.7)

  • #E7C4D6

    #E7C4D6

    oklch(85.5% 0.046 345.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3D2AF

    #D3D2AF

    oklch(85.5% 0.047 106)

  • #ADDAD9

    #ADDAD9

    oklch(85.6% 0.047 194.6)

  • #CCCCEE

    #CCCCEE

    oklch(85.6% 0.047 285.4)

  • #EDC4C5

    #EDC4C5

    oklch(85.6% 0.047 16.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3D2AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3D2AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.