#D3CFB5

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.035 99.9), rgb(211, 207, 181).

Aa

Black text reads best on this color (13.36:1).

About this color

#D3CFB5 is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.035 and its hue 100°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.012 away. Black text reads best on it, at 13.36:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.36:1
White text1.57:1

Values

HEX#D3CFB5
RGBrgb(211, 207, 181)
HSLhsl(52, 25%, 77%)
OKLCHoklch(85.1% 0.035 99.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3CFB5 1.57:1 Fails Lc -29.5 Dividers and decoration only
Black text on #D3CFB5 13.36:1 AAA Lc 77.7 Fine for body text
#D3CFB5 text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#D3CFB5 text on black 13.36:1 AAA Lc -77.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6F1

    oklch(97.2% 0.007 106.5)

  2. Step 100

    100

    #ECEAE0

    oklch(93.6% 0.013 97.4)

  3. Step 200

    200 (this color)

    #D3CFB5

    oklch(85.1% 0.035 99.9)

  4. Step 300

    300

    #C7C2A1

    oklch(80.9% 0.045 100.2)

  5. Step 400

    400

    #ABA26D

    oklch(70.7% 0.072 99.7)

  6. Step 500

    500

    #978B44

    oklch(63.2% 0.093 99.9)

  7. Step 600

    600

    #817422

    oklch(55.5% 0.101 100)

  8. Step 700

    700

    #6D6114

    oklch(49% 0.094 99.9)

  9. Step 800

    800

    #595014

    oklch(42.8% 0.078 100.5)

  10. Step 900

    900

    #494218

    oklch(37.6% 0.061 99.9)

  11. Step 950

    950

    #2B270F

    oklch(27.1% 0.039 100)

Export this scale for Tailwind in the Tailwind colors tool

#D3CFB5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CDB30.005
Deuteranopia (no green cones)#D6CFB60.005
Tritanopia (no blue cones)#D8CBC80.033
Achromatopsia (no color)#CECECE0.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3CFB5

    #D3CFB5

    oklch(85.1% 0.035 99.9)

  • #C9CCE5

    #C9CCE5

    oklch(85.1% 0.035 280.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3CFB5

    #D3CFB5

    oklch(85.1% 0.035 99.9)

  • #DDCBB6

    #DDCBB6

    oklch(85.1% 0.035 71.6)

  • #C6D3BB

    #C6D3BB

    oklch(85% 0.036 130.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3CFB5

    #D3CFB5

    oklch(85.1% 0.035 99.9)

  • #BDD0E5

    #BDD0E5

    oklch(85% 0.036 250.9)

  • #D5C8E0

    #D5C8E0

    oklch(85.1% 0.036 309.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3CFB5

    #D3CFB5

    oklch(85.1% 0.035 99.9)

  • #B6D4DE

    #B6D4DE

    oklch(85.1% 0.035 219.9)

  • #DFC5D5

    #DFC5D5

    oklch(85% 0.036 340.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3CFB5

    #D3CFB5

    oklch(85.1% 0.035 99.9)

  • #B5D6D3

    #B5D6D3

    oklch(85.1% 0.035 189.8)

  • #C9CCE5

    #C9CCE5

    oklch(85.1% 0.035 280.2)

  • #E4C5C9

    #E4C5C9

    oklch(85.1% 0.035 9.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3CFB5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3CFB5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.