#D3CDAF

Closest named color: Pale Oak (#DBCFB0). oklch(84.5% 0.041 97.8), rgb(211, 205, 175).

Aa

Black text reads best on this color (13.12:1).

About this color

#D3CDAF is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.041 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.12:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.12:1
White text1.60:1

Values

HEX#D3CDAF
RGBrgb(211, 205, 175)
HSLhsl(50, 29%, 76%)
OKLCHoklch(84.5% 0.041 97.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D3CDAF 1.60:1 Fails Lc -30.6 Non-text elements, placeholder text
Black text on #D3CDAF 13.12:1 AAA Lc 76.7 Fine for body text
#D3CDAF text on white 1.60:1 Fails Lc 27.1 Dividers and decoration only
#D3CDAF text on black 13.12:1 AAA Lc -75.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F6F5F1

    oklch(97% 0.005 95.1)

  2. Step 100

    100

    #ECEAE1

    oklch(93.6% 0.012 96.4)

  3. Step 200

    200

    #DDDAC9

    oklch(88.6% 0.023 98.7)

  4. Step 300

    300 (this color)

    #D3CDAF

    oklch(84.5% 0.041 97.8)

  5. Step 400

    400

    #ABA172

    oklch(70.6% 0.065 97.6)

  6. Step 500

    500

    #978A4C

    oklch(63.1% 0.084 97.8)

  7. Step 600

    600

    #82742E

    oklch(55.7% 0.091 98)

  8. Step 700

    700

    #6E6121

    oklch(49.2% 0.084 97.7)

  9. Step 800

    800

    #594F1D

    oklch(42.6% 0.07 98)

  10. Step 900

    900

    #49421E

    oklch(37.7% 0.054 98.5)

  11. Step 950

    950

    #2B2712

    oklch(27.1% 0.035 98.8)

Export this scale for Tailwind in the Tailwind colors tool

#D3CDAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CBAD0.005
Deuteranopia (no green cones)#D5CDB00.003
Tritanopia (no blue cones)#D9C8C50.038
Achromatopsia (no color)#CCCCCC0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D3CDAF

    #D3CDAF

    oklch(84.5% 0.041 97.8)

  • #C5CAE7

    #C5CAE7

    oklch(84.4% 0.041 277.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D3CDAF

    #D3CDAF

    oklch(84.5% 0.041 97.8)

  • #DFC8B0

    #DFC8B0

    oklch(84.6% 0.042 68.4)

  • #C5D2B6

    #C5D2B6

    oklch(84.6% 0.041 127.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D3CDAF

    #D3CDAF

    oklch(84.5% 0.041 97.8)

  • #B8CFE6

    #B8CFE6

    oklch(84.5% 0.041 248.3)

  • #D3C6E1

    #D3C6E1

    oklch(84.5% 0.04 307.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D3CDAF

    #D3CDAF

    oklch(84.5% 0.041 97.8)

  • #AFD3DE

    #AFD3DE

    oklch(84.4% 0.041 218.3)

  • #DFC3D6

    #DFC3D6

    oklch(84.6% 0.04 337.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D3CDAF

    #D3CDAF

    oklch(84.5% 0.041 97.8)

  • #AFD5D1

    #AFD5D1

    oklch(84.5% 0.04 188.6)

  • #C5CAE7

    #C5CAE7

    oklch(84.4% 0.041 277.8)

  • #E5C2C7

    #E5C2C7

    oklch(84.5% 0.04 8.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D3CDAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D3CDAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.