#D2FEF3

Closest named color: Ice (#D6FFFA). oklch(96.3% 0.047 178.4), rgb(210, 254, 243).

Aa

Black text reads best on this color (19.21:1).

About this color

#D2FEF3 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.047 and its hue 178°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.011 away. Black text reads best on it, at 19.21:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.047)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.21:1
White text1.09:1

Values

HEX#D2FEF3
RGBrgb(210, 254, 243)
HSLhsl(165, 96%, 91%)
OKLCHoklch(96.3% 0.047 178.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D2FEF3 1.09:1 Fails Lc 0.0 Not readable
Black text on #D2FEF3 19.21:1 AAA Lc 99.9 Preferred for body text
#D2FEF3 text on white 1.09:1 Fails Lc 0.0 Not readable
#D2FEF3 text on black 19.21:1 AAA Lc -101.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D2FEF3

    oklch(96.3% 0.047 178.4)

  2. Step 100

    100

    #DEEEEA

    oklch(93.6% 0.018 179.3)

  3. Step 200

    200

    #C2E1D9

    oklch(88.5% 0.034 178.2)

  4. Step 300

    300

    #96CEC1

    oklch(80.9% 0.061 178.7)

  5. Step 400

    400

    #52B4A1

    oklch(70.6% 0.097 178.8)

  6. Step 500

    500

    #00A08A

    oklch(63.2% 0.116 178.3)

  7. Step 600

    600

    #008674

    oklch(55.5% 0.101 178.9)

  8. Step 700

    700

    #007161

    oklch(49.1% 0.09 178.4)

  9. Step 800

    800

    #005D4F

    oklch(42.8% 0.079 177.8)

  10. Step 900

    900

    #004D42

    oklch(37.6% 0.069 179)

  11. Step 950

    950

    #002E27

    oklch(27% 0.049 179.5)

Export this scale for Tailwind in the Tailwind colors tool

#D2FEF3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF8F30.050
Deuteranopia (no green cones)#F2F2F40.048
Tritanopia (no blue cones)#C7FFFB0.015
Achromatopsia (no color)#F5F5F50.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D2FEF3

    #D2FEF3

    oklch(96.3% 0.047 178.4)

  • #FFEEF3

    #FFEEF3

    oklch(96.4% 0.019 357.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D2FEF3

    #D2FEF3

    oklch(96.3% 0.047 178.4)

  • #DEFCE2

    #DEFCE2

    oklch(96.2% 0.047 149.1)

  • #DAFAFF

    #DAFAFF

    oklch(96.4% 0.034 208)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D2FEF3

    #D2FEF3

    oklch(96.3% 0.047 178.4)

  • #FFECFD

    #FFECFD

    oklch(96.3% 0.03 329.1)

  • #FFEFEC

    #FFEFEC

    oklch(96.4% 0.018 30.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D2FEF3

    #D2FEF3

    oklch(96.3% 0.047 178.4)

  • #F4F0FF

    #F4F0FF

    oklch(96.3% 0.02 298.2)

  • #FFF0E5

    #FFF0E5

    oklch(96.4% 0.022 58.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D2FEF3

    #D2FEF3

    oklch(96.3% 0.047 178.4)

  • #EEF3FF

    #EEF3FF

    oklch(96.4% 0.017 267.8)

  • #FFEEF3

    #FFEEF3

    oklch(96.4% 0.019 357.6)

  • #FFF2D2

    #FFF2D2

    oklch(96.3% 0.044 88.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D2FEF3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D2FEF3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.