#D2FEF1

Closest named color: Ice (#D6FFFA). oklch(96.3% 0.048 175.4), rgb(210, 254, 241).

Aa

Black text reads best on this color (19.18:1).

About this color

#D2FEF1 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.048 and its hue 175°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.013 away. Black text reads best on it, at 19.18:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.048)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.18:1
White text1.09:1

Values

HEX#D2FEF1
RGBrgb(210, 254, 241)
HSLhsl(162, 96%, 91%)
OKLCHoklch(96.3% 0.048 175.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D2FEF1 1.09:1 Fails Lc 0.0 Not readable
Black text on #D2FEF1 19.18:1 AAA Lc 99.8 Preferred for body text
#D2FEF1 text on white 1.09:1 Fails Lc 0.0 Not readable
#D2FEF1 text on black 19.18:1 AAA Lc -101.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D2FEF1

    oklch(96.3% 0.048 175.4)

  2. Step 100

    100

    #DEEEE9

    oklch(93.6% 0.018 175.3)

  3. Step 200

    200

    #C3E1D8

    oklch(88.5% 0.034 175.5)

  4. Step 300

    300

    #96CEBF

    oklch(80.8% 0.062 176.3)

  5. Step 400

    400

    #53B59D

    oklch(70.7% 0.099 174.9)

  6. Step 500

    500

    #00A086

    oklch(63% 0.118 175.6)

  7. Step 600

    600

    #008770

    oklch(55.7% 0.105 175.1)

  8. Step 700

    700

    #00715E

    oklch(49% 0.092 175.6)

  9. Step 800

    800

    #005D4D

    oklch(42.7% 0.08 175.6)

  10. Step 900

    900

    #004E40

    oklch(37.9% 0.071 175.3)

  11. Step 950

    950

    #002E25

    oklch(26.9% 0.05 175.6)

Export this scale for Tailwind in the Tailwind colors tool

#D2FEF1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBF8F00.051
Deuteranopia (no green cones)#F2F2F20.048
Tritanopia (no blue cones)#C8FFFA0.015
Achromatopsia (no color)#F5F5F50.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D2FEF1

    #D2FEF1

    oklch(96.3% 0.048 175.4)

  • #FFEDF3

    #FFEDF3

    oklch(96.2% 0.021 355.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D2FEF1

    #D2FEF1

    oklch(96.3% 0.048 175.4)

  • #DFFCDF

    #DFFCDF

    oklch(96.2% 0.049 145.2)

  • #D6FBFF

    #D6FBFF

    oklch(96.3% 0.038 204.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D2FEF1

    #D2FEF1

    oklch(96.3% 0.048 175.4)

  • #FFECFF

    #FFECFF

    oklch(96.4% 0.032 325.8)

  • #FFEEEC

    #FFEEEC

    oklch(96.2% 0.019 25.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D2FEF1

    #D2FEF1

    oklch(96.3% 0.048 175.4)

  • #F3F0FF

    #F3F0FF

    oklch(96.2% 0.02 295.2)

  • #FFEFE5

    #FFEFE5

    oklch(96.2% 0.022 54.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D2FEF1

    #D2FEF1

    oklch(96.3% 0.048 175.4)

  • #EDF3FF

    #EDF3FF

    oklch(96.3% 0.017 264.5)

  • #FFEDF3

    #FFEDF3

    oklch(96.2% 0.021 355.2)

  • #FFF1D5

    #FFF1D5

    oklch(96.2% 0.04 84.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D2FEF1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D2FEF1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.