#D2FEED

Closest named color: Ice (#D6FFFA). oklch(96.2% 0.05 169.8), rgb(210, 254, 237).

Aa

Black text reads best on this color (19.13:1).

About this color

#D2FEED is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.050 and its hue 170°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.018 away. Black text reads best on it, at 19.13:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.050)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.13:1
White text1.09:1

Values

HEX#D2FEED
RGBrgb(210, 254, 237)
HSLhsl(157, 96%, 91%)
OKLCHoklch(96.2% 0.05 169.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D2FEED 1.09:1 Fails Lc 0.0 Not readable
Black text on #D2FEED 19.13:1 AAA Lc 99.7 Preferred for body text
#D2FEED text on white 1.09:1 Fails Lc 0.0 Not readable
#D2FEED text on black 19.13:1 AAA Lc -100.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D2FEED

    oklch(96.2% 0.05 169.8)

  2. Step 100

    100

    #DEEEE8

    oklch(93.6% 0.019 171.5)

  3. Step 200

    200

    #C3E1D5

    oklch(88.4% 0.036 169.4)

  4. Step 300

    300

    #97CFBA

    oklch(81% 0.065 169.5)

  5. Step 400

    400

    #54B596

    oklch(70.6% 0.103 169.7)

  6. Step 500

    500

    #00A17D

    oklch(63% 0.125 169.6)

  7. Step 600

    600

    #008869

    oklch(55.7% 0.111 169.5)

  8. Step 700

    700

    #007258

    oklch(49.1% 0.097 169.9)

  9. Step 800

    800

    #005D48

    oklch(42.6% 0.084 170.6)

  10. Step 900

    900

    #004E3B

    oklch(37.7% 0.075 169.6)

  11. Step 950

    950

    #002F22

    oklch(27.1% 0.054 168.9)

Export this scale for Tailwind in the Tailwind colors tool

#D2FEED with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBF8EC0.051
Deuteranopia (no green cones)#F3F2EE0.049
Tritanopia (no blue cones)#C9FFF90.017
Achromatopsia (no color)#F4F4F40.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D2FEED

    #D2FEED

    oklch(96.2% 0.05 169.8)

  • #FFEDF4

    #FFEDF4

    oklch(96.2% 0.021 351.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D2FEED

    #D2FEED

    oklch(96.2% 0.05 169.8)

  • #E1FBDB

    #E1FBDB

    oklch(96.1% 0.05 139.8)

  • #CEFDFF

    #CEFDFF

    oklch(96.2% 0.048 199.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D2FEED

    #D2FEED

    oklch(96.2% 0.05 169.8)

  • #FBECFF

    #FBECFF

    oklch(96% 0.03 319.1)

  • #FFEEED

    #FFEEED

    oklch(96.2% 0.019 21.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D2FEED

    #D2FEED

    oklch(96.2% 0.05 169.8)

  • #F2F0FF

    #F2F0FF

    oklch(96.1% 0.02 292.1)

  • #FFEFE6

    #FFEFE6

    oklch(96.2% 0.021 51.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D2FEED

    #D2FEED

    oklch(96.2% 0.05 169.8)

  • #EBF3FF

    #EBF3FF

    oklch(96.2% 0.018 258.4)

  • #FFEDF4

    #FFEDF4

    oklch(96.2% 0.021 351.9)

  • #FFF0D9

    #FFF0D9

    oklch(96.1% 0.034 78.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D2FEED, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D2FEED in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.