#D2FBEF

Closest named color: Ice (#D6FFFA). oklch(95.6% 0.045 175.7), rgb(210, 251, 239).

Aa

Black text reads best on this color (18.78:1).

About this color

#D2FBEF is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.045 and its hue 176°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.017 away. Black text reads best on it, at 18.78:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.045)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text18.78:1
White text1.11:1

Values

HEX#D2FBEF
RGBrgb(210, 251, 239)
HSLhsl(162, 84%, 90%)
OKLCHoklch(95.6% 0.045 175.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D2FBEF 1.11:1 Fails Lc 0.0 Not readable
Black text on #D2FBEF 18.78:1 AAA Lc 98.4 Preferred for body text
#D2FBEF text on white 1.11:1 Fails Lc 0.0 Not readable
#D2FBEF text on black 18.78:1 AAA Lc -99.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D2FBEF

    oklch(95.6% 0.045 175.7)

  2. Step 100

    100

    #DFEEE9

    oklch(93.7% 0.017 174)

  3. Step 200

    200

    #C4E0D8

    oklch(88.4% 0.032 176.5)

  4. Step 300

    300

    #99CDBF

    oklch(80.8% 0.058 176.4)

  5. Step 400

    400

    #5AB49E

    oklch(70.8% 0.093 175.5)

  6. Step 500

    500

    #00A086

    oklch(63% 0.118 175.6)

  7. Step 600

    600

    #008771

    oklch(55.7% 0.104 175.8)

  8. Step 700

    700

    #00715E

    oklch(49% 0.092 175.6)

  9. Step 800

    800

    #005D4D

    oklch(42.7% 0.08 175.6)

  10. Step 900

    900

    #004E40

    oklch(37.9% 0.071 175.3)

  11. Step 950

    950

    #022E25

    oklch(27% 0.049 175.1)

Export this scale for Tailwind in the Tailwind colors tool

#D2FBEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F6EF0.048
Deuteranopia (no green cones)#F0F0F00.045
Tritanopia (no blue cones)#C8FCF70.014
Achromatopsia (no color)#F2F2F20.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D2FBEF

    #D2FBEF

    oklch(95.6% 0.045 175.7)

  • #FFEAF1

    #FFEAF1

    oklch(95.6% 0.025 355.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D2FBEF

    #D2FBEF

    oklch(95.6% 0.045 175.7)

  • #DEF9DF

    #DEF9DF

    oklch(95.6% 0.045 146.2)

  • #CFFAFF

    #CFFAFF

    oklch(95.7% 0.045 205.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D2FBEF

    #D2FBEF

    oklch(95.6% 0.045 175.7)

  • #FFE8FF

    #FFE8FF

    oklch(95.6% 0.039 325.9)

  • #FFEBE9

    #FFEBE9

    oklch(95.5% 0.022 24.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D2FBEF

    #D2FBEF

    oklch(95.6% 0.045 175.7)

  • #F1EEFF

    #F1EEFF

    oklch(95.6% 0.023 294.1)

  • #FFECE0

    #FFECE0

    oklch(95.5% 0.026 54.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D2FBEF

    #D2FBEF

    oklch(95.6% 0.045 175.7)

  • #EAF1FF

    #EAF1FF

    oklch(95.7% 0.02 264.5)

  • #FFEAF1

    #FFEAF1

    oklch(95.6% 0.025 355.3)

  • #FEEFCF

    #FEEFCF

    oklch(95.6% 0.045 85.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D2FBEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D2FBEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.