#D1CCAF

Closest named color: Pale Oak (#DBCFB0). oklch(84.2% 0.039 99.1), rgb(209, 204, 175).

Aa

Black text reads best on this color (12.96:1).

About this color

#D1CCAF is a light, muted yellow. In OKLCH its lightness is 84%, its chroma 0.039 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.017 away. Black text reads best on it, at 12.96:1.

Hue familyYellows
Lightnesslight (84%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text12.96:1
White text1.61:1

Values

HEX#D1CCAF
RGBrgb(209, 204, 175)
HSLhsl(51, 27%, 75%)
OKLCHoklch(84.2% 0.039 99.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D1CCAF 1.61:1 Fails Lc -31.3 Non-text elements, placeholder text
Black text on #D1CCAF 12.96:1 AAA Lc 76.1 Fine for body text
#D1CCAF text on white 1.61:1 Fails Lc 27.7 Dividers and decoration only
#D1CCAF text on black 12.96:1 AAA Lc -75.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F6F5F2

    oklch(97% 0.004 91.4)

  2. Step 100

    100

    #EBEAE2

    oklch(93.6% 0.011 100.8)

  3. Step 200

    200

    #DCDAC9

    oklch(88.5% 0.023 101.4)

  4. Step 300

    300 (this color)

    #D1CCAF

    oklch(84.2% 0.039 99.1)

  5. Step 400

    400

    #AAA274

    oklch(70.8% 0.063 99.5)

  6. Step 500

    500

    #958A4F

    oklch(63% 0.08 99)

  7. Step 600

    600

    #807432

    oklch(55.6% 0.088 99.1)

  8. Step 700

    700

    #6C6124

    oklch(49% 0.082 99.1)

  9. Step 800

    800

    #584F20

    oklch(42.6% 0.067 98.6)

  10. Step 900

    900

    #48421F

    oklch(37.6% 0.053 99.8)

  11. Step 950

    950

    #2A2713

    oklch(27% 0.034 100.9)

Export this scale for Tailwind in the Tailwind colors tool

#D1CCAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2CAAD0.005
Deuteranopia (no green cones)#D4CCB00.005
Tritanopia (no blue cones)#D7C8C40.035
Achromatopsia (no color)#CBCBCB0.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D1CCAF

    #D1CCAF

    oklch(84.2% 0.039 99.1)

  • #C5C9E5

    #C5C9E5

    oklch(84.2% 0.039 279.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D1CCAF

    #D1CCAF

    oklch(84.2% 0.039 99.1)

  • #DCC7B0

    #DCC7B0

    oklch(84.1% 0.039 69.8)

  • #C3D1B6

    #C3D1B6

    oklch(84.3% 0.04 129.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D1CCAF

    #D1CCAF

    oklch(84.2% 0.039 99.1)

  • #B8CEE4

    #B8CEE4

    oklch(84.2% 0.039 248.3)

  • #D3C5DF

    #D3C5DF

    oklch(84.3% 0.039 309.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D1CCAF

    #D1CCAF

    oklch(84.2% 0.039 99.1)

  • #AFD2DD

    #AFD2DD

    oklch(84.2% 0.04 218.8)

  • #DDC2D4

    #DDC2D4

    oklch(84.2% 0.039 338.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D1CCAF

    #D1CCAF

    oklch(84.2% 0.039 99.1)

  • #AFD4D0

    #AFD4D0

    oklch(84.2% 0.039 188.4)

  • #C5C9E5

    #C5C9E5

    oklch(84.2% 0.039 279.1)

  • #E3C1C5

    #E3C1C5

    oklch(84.1% 0.039 9.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D1CCAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D1CCAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.