#CECDAC

Closest named color: Pale Oak (#DBCFB0). oklch(84% 0.044 105.9), rgb(206, 205, 172).

Aa

Black text reads best on this color (12.95:1).

About this color

#CECDAC is a light, muted yellow. In OKLCH its lightness is 84%, its chroma 0.044 and its hue 106°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 12.95:1.

Hue familyYellows
Lightnesslight (84%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text12.95:1
White text1.62:1

Values

HEX#CECDAC
RGBrgb(206, 205, 172)
HSLhsl(58, 26%, 74%)
OKLCHoklch(84% 0.044 105.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #CECDAC 1.62:1 Fails Lc -31.4 Non-text elements, placeholder text
Black text on #CECDAC 12.95:1 AAA Lc 76.0 Fine for body text
#CECDAC text on white 1.62:1 Fails Lc 27.8 Dividers and decoration only
#CECDAC text on black 12.95:1 AAA Lc -75.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F6F6F1

    oklch(97.2% 0.007 106.5)

  2. Step 100

    100

    #EBEAE1

    oklch(93.5% 0.012 101.5)

  3. Step 200

    200

    #DBDAC8

    oklch(88.4% 0.024 104.3)

  4. Step 300

    300 (this color)

    #CECDAC

    oklch(84% 0.044 105.9)

  5. Step 400

    400

    #A6A46F

    oklch(70.7% 0.072 106.3)

  6. Step 500

    500

    #918D48

    oklch(63.1% 0.091 105.8)

  7. Step 600

    600

    #7B7729

    oklch(55.7% 0.099 106.4)

  8. Step 700

    700

    #68631B

    oklch(49% 0.091 105.3)

  9. Step 800

    800

    #555119

    oklch(42.7% 0.076 105.2)

  10. Step 900

    900

    #46431B

    oklch(37.6% 0.059 105)

  11. Step 950

    950

    #292811

    oklch(27.1% 0.038 106.5)

Export this scale for Tailwind in the Tailwind colors tool

#CECDAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CAAA0.009
Deuteranopia (no green cones)#D4CCAD0.009
Tritanopia (no blue cones)#D3C8C40.040
Achromatopsia (no color)#CBCBCB0.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #CECDAC

    #CECDAC

    oklch(84% 0.044 105.9)

  • #C7C7E7

    #C7C7E7

    oklch(84% 0.044 285.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #CECDAC

    #CECDAC

    oklch(84% 0.044 105.9)

  • #DCC7AB

    #DCC7AB

    oklch(84% 0.045 75)

  • #BED2B5

    #BED2B5

    oklch(84.1% 0.045 135.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #CECDAC

    #CECDAC

    oklch(84% 0.044 105.9)

  • #B8CDE8

    #B8CDE8

    oklch(84.1% 0.044 254.8)

  • #D6C2DF

    #D6C2DF

    oklch(84% 0.045 315.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #CECDAC

    #CECDAC

    oklch(84% 0.044 105.9)

  • #ADD1E1

    #ADD1E1

    oklch(84% 0.044 226.6)

  • #E1C0D1

    #E1C0D1

    oklch(84.1% 0.044 345.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #CECDAC

    #CECDAC

    oklch(84% 0.044 105.9)

  • #AAD4D4

    #AAD4D4

    oklch(84% 0.044 196.3)

  • #C7C7E7

    #C7C7E7

    oklch(84% 0.044 285.4)

  • #E6C0C1

    #E6C0C1

    oklch(84.1% 0.044 16.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #CECDAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #CECDAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.