#CBDBFB

Closest named color: Cadet Gray (#CED4DA). oklch(89% 0.047 264.3), rgb(203, 219, 251).

Aa

Black text reads best on this color (15.06:1).

About this color

#CBDBFB is a light, muted blue. In OKLCH its lightness is 89%, its chroma 0.047 and its hue 264°. Its hue sits on the cool side of the wheel. The nearest named color is Cadet Gray (#CED4DA), ΔE 0.044 away. Black text reads best on it, at 15.06:1.

Hue familyBlues
Lightnesslight (89%)
Chromamuted (0.047)
Temperaturecool
Nearest nameCadet Gray (#CED4DA)
Black text15.06:1
White text1.39:1

Values

HEX#CBDBFB
RGBrgb(203, 219, 251)
HSLhsl(220, 86%, 89%)
OKLCHoklch(89% 0.047 264.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #CBDBFB 1.39:1 Fails Lc -21.8 Dividers and decoration only
Black text on #CBDBFB 15.06:1 AAA Lc 84.6 Fine for body text
#CBDBFB text on white 1.39:1 Fails Lc 19.1 Dividers and decoration only
#CBDBFB text on black 15.06:1 AAA Lc -84.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F3F5FB

    oklch(97% 0.008 271.3)

  2. Step 100

    100

    #E4EAF6

    oklch(93.6% 0.017 264.5)

  3. Step 200

    200 (this color)

    #CBDBFB

    oklch(89% 0.047 264.3)

  4. Step 300

    300

    #ADC1E9

    oklch(80.9% 0.061 264.2)

  5. Step 400

    400

    #82A0DE

    oklch(70.7% 0.097 264.2)

  6. Step 500

    500

    #6387D5

    oklch(63.1% 0.125 264.4)

  7. Step 600

    600

    #4A6FC2

    oklch(55.5% 0.136 264.3)

  8. Step 700

    700

    #3C5DA8

    oklch(49.2% 0.126 264.4)

  9. Step 800

    800

    #314C88

    oklch(42.7% 0.105 264.2)

  10. Step 900

    900

    #2B406D

    oklch(37.7% 0.082 264)

  11. Step 950

    950

    #1A2640

    oklch(27.2% 0.051 264.4)

Export this scale for Tailwind in the Tailwind colors tool

#CBDBFB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1DDFD0.010
Deuteranopia (no green cones)#CDD8FA0.008
Tritanopia (no blue cones)#BFE1E50.042
Achromatopsia (no color)#DADADA0.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #CBDBFB

    #CBDBFB

    oklch(89% 0.047 264.3)

  • #E9D9B8

    #E9D9B8

    oklch(89% 0.047 85.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #CBDBFB

    #CBDBFB

    oklch(89% 0.047 264.3)

  • #BDE1F6

    #BDE1F6

    oklch(89.1% 0.048 233.6)

  • #DCD5F8

    #DCD5F8

    oklch(88.9% 0.048 294.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #CBDBFB

    #CBDBFB

    oklch(89% 0.047 264.3)

  • #F5D3BE

    #F5D3BE

    oklch(89% 0.048 53.6)

  • #D9DFBB

    #D9DFBB

    oklch(89% 0.048 115.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #CBDBFB

    #CBDBFB

    oklch(89% 0.047 264.3)

  • #F9CFCB

    #F9CFCB

    oklch(88.9% 0.048 24.5)

  • #C8E3C7

    #C8E3C7

    oklch(88.8% 0.047 144.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #CBDBFB

    #CBDBFB

    oklch(89% 0.047 264.3)

  • #F5CEDC

    #F5CEDC

    oklch(88.9% 0.047 354.5)

  • #E9D9B8

    #E9D9B8

    oklch(89% 0.047 85.2)

  • #BBE5D8

    #BBE5D8

    oklch(88.8% 0.047 174.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #CBDBFB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #CBDBFB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.