#CBDAFC

Closest named color: Cadet Gray (#CED4DA). oklch(88.8% 0.05 266.5), rgb(203, 218, 252).

Aa

Black text reads best on this color (14.97:1).

About this color

#CBDAFC is a light, muted blue. In OKLCH its lightness is 89%, its chroma 0.050 and its hue 267°. Its hue sits on the cool side of the wheel. The nearest named color is Cadet Gray (#CED4DA), ΔE 0.045 away. Black text reads best on it, at 14.97:1.

Hue familyBlues
Lightnesslight (89%)
Chromamuted (0.050)
Temperaturecool
Nearest nameCadet Gray (#CED4DA)
Black text14.97:1
White text1.40:1

Values

HEX#CBDAFC
RGBrgb(203, 218, 252)
HSLhsl(222, 89%, 89%)
OKLCHoklch(88.8% 0.05 266.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #CBDAFC 1.40:1 Fails Lc -22.2 Dividers and decoration only
Black text on #CBDAFC 14.97:1 AAA Lc 84.2 Fine for body text
#CBDAFC text on white 1.40:1 Fails Lc 19.5 Dividers and decoration only
#CBDAFC text on black 14.97:1 AAA Lc -84.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F3F5FB

    oklch(97% 0.008 271.3)

  2. Step 100

    100

    #E4EAF7

    oklch(93.6% 0.019 266)

  3. Step 200

    200 (this color)

    #CBDAFC

    oklch(88.8% 0.05 266.5)

  4. Step 300

    300

    #AEC0EB

    oklch(80.9% 0.064 267.2)

  5. Step 400

    400

    #839FE1

    oklch(70.7% 0.102 266.2)

  6. Step 500

    500

    #6585D8

    oklch(63% 0.131 266.7)

  7. Step 600

    600

    #4D6EC6

    oklch(55.7% 0.142 266.4)

  8. Step 700

    700

    #3E5BAB

    oklch(49.1% 0.132 266.6)

  9. Step 800

    800

    #334B8A

    oklch(42.7% 0.108 266.2)

  10. Step 900

    900

    #2D3F6F

    oklch(37.8% 0.085 266.8)

  11. Step 950

    950

    #1A2541

    oklch(27% 0.055 266.6)

Export this scale for Tailwind in the Tailwind colors tool

#CBDAFC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D0DCFE0.009
Deuteranopia (no green cones)#CCD8FB0.005
Tritanopia (no blue cones)#BFE1E50.045
Achromatopsia (no color)#DADADA0.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #CBDAFC

    #CBDAFC

    oklch(88.8% 0.05 266.5)

  • #E8D9B5

    #E8D9B5

    oklch(88.8% 0.05 88.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #CBDAFC

    #CBDAFC

    oklch(88.8% 0.05 266.5)

  • #BCE0F7

    #BCE0F7

    oklch(88.8% 0.049 236.2)

  • #DDD4F8

    #DDD4F8

    oklch(88.8% 0.05 296.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #CBDAFC

    #CBDAFC

    oklch(88.8% 0.05 266.5)

  • #F5D2BB

    #F5D2BB

    oklch(88.7% 0.05 55.3)

  • #D8DFBA

    #D8DFBA

    oklch(88.9% 0.05 116.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #CBDAFC

    #CBDAFC

    oklch(88.8% 0.05 266.5)

  • #FACEC9

    #FACEC9

    oklch(88.8% 0.05 25.7)

  • #C6E4C7

    #C6E4C7

    oklch(88.9% 0.05 146)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #CBDAFC

    #CBDAFC

    oklch(88.8% 0.05 266.5)

  • #F7CDDB

    #F7CDDB

    oklch(88.8% 0.051 356.2)

  • #E8D9B5

    #E8D9B5

    oklch(88.8% 0.05 88.1)

  • #B8E5D9

    #B8E5D9

    oklch(88.7% 0.049 177.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #CBDAFC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #CBDAFC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.