#BFDFDE

Closest named color: Powder Blue (#B0E0E6). oklch(88% 0.034 194.2), rgb(191, 223, 222).

Aa

Black text reads best on this color (14.82:1).

About this color

#BFDFDE is a light, muted teal or cyan. In OKLCH its lightness is 88%, its chroma 0.034 and its hue 194°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.019 away. Black text reads best on it, at 14.82:1.

Hue familyTeals and cyans
Lightnesslight (88%)
Chromamuted (0.034)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.82:1
White text1.41:1

Values

HEX#BFDFDE
RGBrgb(191, 223, 222)
HSLhsl(178, 33%, 81%)
OKLCHoklch(88% 0.034 194.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BFDFDE 1.41:1 Fails Lc -22.9 Dividers and decoration only
Black text on #BFDFDE 14.82:1 AAA Lc 83.6 Fine for body text
#BFDFDE text on white 1.41:1 Fails Lc 20.1 Dividers and decoration only
#BFDFDE text on black 14.82:1 AAA Lc -83.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F7F6

    oklch(97.1% 0.006 185.3)

  2. Step 100

    100

    #E1EDEC

    oklch(93.7% 0.013 190.9)

  3. Step 200

    200 (this color)

    #BFDFDE

    oklch(88% 0.034 194.2)

  4. Step 300

    300

    #A1CAC9

    oklch(80.9% 0.043 194.5)

  5. Step 400

    400

    #6AAFAD

    oklch(70.8% 0.07 193.3)

  6. Step 500

    500

    #3A9A99

    oklch(63% 0.089 194.2)

  7. Step 600

    600

    #008484

    oklch(55.5% 0.095 194.8)

  8. Step 700

    700

    #006F6F

    oklch(49% 0.084 194.8)

  9. Step 800

    800

    #005B5B

    oklch(42.7% 0.073 194.8)

  10. Step 900

    900

    #104B4B

    oklch(37.7% 0.058 195)

  11. Step 950

    950

    #0C2C2C

    oklch(27% 0.037 195.2)

Export this scale for Tailwind in the Tailwind colors tool

#BFDFDE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBDCDE0.036
Deuteranopia (no green cones)#D4D7DE0.032
Tritanopia (no blue cones)#B6E1DF0.011
Achromatopsia (no color)#D9D9D90.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BFDFDE

    #BFDFDE

    oklch(88% 0.034 194.2)

  • #EDCFD1

    #EDCFD1

    oklch(88% 0.034 13.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BFDFDE

    #BFDFDE

    oklch(88% 0.034 194.2)

  • #C4DFD2

    #C4DFD2

    oklch(88% 0.034 165)

  • #C1DDE8

    #C1DDE8

    oklch(88% 0.033 223.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BFDFDE

    #BFDFDE

    oklch(88% 0.034 194.2)

  • #E9CFDD

    #E9CFDD

    oklch(88% 0.034 344.1)

  • #ECD1C6

    #ECD1C6

    oklch(88% 0.034 43.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BFDFDE

    #BFDFDE

    oklch(88% 0.034 194.2)

  • #E0D1E7

    #E0D1E7

    oklch(87.9% 0.034 315.2)

  • #E5D5C0

    #E5D5C0

    oklch(88% 0.033 74.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BFDFDE

    #BFDFDE

    oklch(88% 0.034 194.2)

  • #D4D5EE

    #D4D5EE

    oklch(88% 0.034 283.8)

  • #EDCFD1

    #EDCFD1

    oklch(88% 0.034 13.2)

  • #DBD9C0

    #DBD9C0

    oklch(88% 0.034 103.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BFDFDE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BFDFDE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.