#BFDDEF

Closest named color: Powder Blue (#B0E0E6). oklch(88.1% 0.04 234.3), rgb(191, 221, 239).

Aa

Black text reads best on this color (14.80:1).

About this color

#BFDDEF is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.040 and its hue 234°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.025 away. Black text reads best on it, at 14.80:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.040)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.80:1
White text1.41:1

Values

HEX#BFDDEF
RGBrgb(191, 221, 239)
HSLhsl(203, 60%, 84%)
OKLCHoklch(88.1% 0.04 234.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BFDDEF 1.41:1 Fails Lc -23.0 Dividers and decoration only
Black text on #BFDDEF 14.80:1 AAA Lc 83.5 Fine for body text
#BFDDEF text on white 1.41:1 Fails Lc 20.2 Dividers and decoration only
#BFDDEF text on black 14.80:1 AAA Lc -83.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6F9

    oklch(97% 0.007 233.6)

  2. Step 100

    100

    #E1ECF3

    oklch(93.7% 0.015 235.4)

  3. Step 200

    200 (this color)

    #BFDDEF

    oklch(88.1% 0.04 234.3)

  4. Step 300

    300

    #A1C7DE

    oklch(81% 0.052 234.9)

  5. Step 400

    400

    #6AA9CD

    oklch(70.6% 0.084 234.8)

  6. Step 500

    500

    #3C93C0

    oklch(63% 0.106 234.7)

  7. Step 600

    600

    #067DAC

    oklch(55.6% 0.115 234.1)

  8. Step 700

    700

    #006992

    oklch(49.1% 0.103 234.3)

  9. Step 800

    800

    #025678

    oklch(42.7% 0.089 234.2)

  10. Step 900

    900

    #124761

    oklch(37.7% 0.07 234.7)

  11. Step 950

    950

    #0D2A39

    oklch(27.1% 0.044 234.3)

Export this scale for Tailwind in the Tailwind colors tool

#BFDDEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5DCF00.028
Deuteranopia (no green cones)#CED6EF0.025
Tritanopia (no blue cones)#B2E2E30.029
Achromatopsia (no color)#D8D8D80.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BFDDEF

    #BFDDEF

    oklch(88.1% 0.04 234.3)

  • #EED1BF

    #EED1BF

    oklch(88% 0.041 53.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BFDDEF

    #BFDDEF

    oklch(88.1% 0.04 234.3)

  • #BAE0E4

    #BAE0E4

    oklch(88.1% 0.04 204.3)

  • #CBD8F3

    #CBD8F3

    oklch(88.1% 0.04 265)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BFDDEF

    #BFDDEF

    oklch(88.1% 0.04 234.3)

  • #F2CECB

    #F2CECB

    oklch(88.1% 0.041 23.6)

  • #E5D6BA

    #E5D6BA

    oklch(88.1% 0.041 83.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BFDDEF

    #BFDDEF

    oklch(88.1% 0.04 234.3)

  • #EFCDD9

    #EFCDD9

    oklch(88% 0.041 354.7)

  • #D7DBBD

    #D7DBBD

    oklch(88% 0.04 113.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BFDDEF

    #BFDDEF

    oklch(88.1% 0.04 234.3)

  • #E6CFE7

    #E6CFE7

    oklch(88.1% 0.041 324.7)

  • #EED1BF

    #EED1BF

    oklch(88% 0.041 53.8)

  • #C8DFC8

    #C8DFC8

    oklch(88% 0.04 145.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BFDDEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BFDDEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.