#BFD5BE

Closest named color: Ash Gray (#BFC8AD). oklch(85% 0.039 144), rgb(191, 213, 190).

Aa

Black text reads best on this color (13.47:1).

About this color

#BFD5BE is a light, muted green. In OKLCH its lightness is 85%, its chroma 0.039 and its hue 144°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ash Gray (#BFC8AD), ΔE 0.035 away. Black text reads best on it, at 13.47:1.

Hue familyGreens
Lightnesslight (85%)
Chromamuted (0.039)
Temperaturein between
Nearest nameAsh Gray (#BFC8AD)
Black text13.47:1
White text1.55:1

Values

HEX#BFD5BE
RGBrgb(191, 213, 190)
HSLhsl(117, 21%, 79%)
OKLCHoklch(85% 0.039 144)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BFD5BE 1.55:1 Fails Lc -29.0 Dividers and decoration only
Black text on #BFD5BE 13.47:1 AAA Lc 78.2 Fine for body text
#BFD5BE text on white 1.55:1 Fails Lc 25.6 Dividers and decoration only
#BFD5BE text on black 13.47:1 AAA Lc -77.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F3F7F3

    oklch(97.2% 0.007 145.5)

  2. Step 100

    100

    #E4EDE4

    oklch(93.7% 0.015 145.5)

  3. Step 200

    200 (this color)

    #BFD5BE

    oklch(85% 0.039 144)

  4. Step 300

    300

    #AECAAC

    oklch(81% 0.051 143.3)

  5. Step 400

    400

    #82AE81

    oklch(70.7% 0.08 144.1)

  6. Step 500

    500

    #619A60

    oklch(63.2% 0.104 143.8)

  7. Step 600

    600

    #468447

    oklch(55.6% 0.112 144.2)

  8. Step 700

    700

    #377038

    oklch(49.2% 0.105 144.1)

  9. Step 800

    800

    #2E5B2F

    oklch(42.7% 0.087 144.3)

  10. Step 900

    900

    #2A4B2A

    oklch(37.8% 0.067 144.1)

  11. Step 950

    950

    #192C19

    oklch(27% 0.043 144.3)

Export this scale for Tailwind in the Tailwind colors tool

#BFD5BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D0BD0.032
Deuteranopia (no green cones)#D2CEBF0.030
Tritanopia (no blue cones)#BDD3CE0.024
Achromatopsia (no color)#CFCFCF0.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BFD5BE

    #BFD5BE

    oklch(85% 0.039 144)

  • #DBC6DD

    #DBC6DD

    oklch(85.1% 0.039 323.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BFD5BE

    #BFD5BE

    oklch(85% 0.039 144)

  • #CDD1B4

    #CDD1B4

    oklch(85% 0.039 113.6)

  • #B4D7CC

    #B4D7CC

    oklch(85.1% 0.04 174.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BFD5BE

    #BFD5BE

    oklch(85% 0.039 144)

  • #CFC9E6

    #CFC9E6

    oklch(85% 0.04 295)

  • #E4C4CF

    #E4C4CF

    oklch(85.1% 0.039 355.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BFD5BE

    #BFD5BE

    oklch(85% 0.039 144)

  • #C1CEE8

    #C1CEE8

    oklch(85% 0.039 264.3)

  • #E7C4C1

    #E7C4C1

    oklch(84.9% 0.04 23.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BFD5BE

    #BFD5BE

    oklch(85% 0.039 144)

  • #B6D3E4

    #B6D3E4

    oklch(85.1% 0.039 233.6)

  • #DBC6DD

    #DBC6DD

    oklch(85.1% 0.039 323.2)

  • #E3C8B6

    #E3C8B6

    oklch(85.1% 0.039 55.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BFD5BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BFD5BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.