#BFAB51

Closest named color: Desert (#CCAD60). oklch(74% 0.113 97), rgb(191, 171, 81).

Aa

Black text reads best on this color (9.15:1).

About this color

#BFAB51 is a medium-light, moderately saturated yellow. In OKLCH its lightness is 74%, its chroma 0.113 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Desert (#CCAD60), ΔE 0.027 away. Black text reads best on it, at 9.15:1.

Hue familyYellows
Lightnessmedium-light (74%)
Chromamoderately saturated (0.113)
Temperaturewarm
Nearest nameDesert (#CCAD60)
Black text9.15:1
White text2.29:1

Values

HEX#BFAB51
RGBrgb(191, 171, 81)
HSLhsl(49, 46%, 53%)
OKLCHoklch(74% 0.113 97)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BFAB51 2.29:1 Fails Lc -50.0 Large or bold text, headings
Black text on #BFAB51 9.15:1 AAA Lc 58.8 Large or bold text, headings
#BFAB51 text on white 2.29:1 Fails Lc 45.1 Large or bold text, headings
#BFAB51 text on black 9.15:1 AAA Lc -57.0 Large or bold text, headings

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 400.

  1. Step 50

    50

    #F7F6EF

    oklch(97.2% 0.009 100)

  2. Step 100

    100

    #EDEADB

    oklch(93.5% 0.02 97.5)

  3. Step 200

    200

    #E0DABD

    oklch(88.6% 0.039 97.5)

  4. Step 300

    300

    #CDC18D

    oklch(80.8% 0.07 96.7)

  5. Step 400

    400 (this color)

    #BFAB51

    oklch(74% 0.113 97)

  6. Step 500

    500

    #A08900

    oklch(63.2% 0.13 97.2)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#BFAB51 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#BAA7480.015
Deuteranopia (no green cones)#BFAE550.008
Tritanopia (no blue cones)#CDA0970.103
Achromatopsia (no color)#ABABAB0.113

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BFAB51

    #BFAB51

    oklch(74% 0.113 97)

  • #99A4F2

    #99A4F2

    oklch(74.1% 0.113 277.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BFAB51

    #BFAB51

    oklch(74% 0.113 97)

  • #DB9C58

    #DB9C58

    oklch(74% 0.113 66.6)

  • #98B868

    #98B868

    oklch(74% 0.112 126.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BFAB51

    #BFAB51

    oklch(74% 0.113 97)

  • #6DB1EE

    #6DB1EE

    oklch(74% 0.113 247)

  • #BE98E3

    #BE98E3

    oklch(74.1% 0.113 307)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BFAB51

    #BFAB51

    oklch(74% 0.113 97)

  • #42BCD9

    #42BCD9

    oklch(74% 0.113 216.9)

  • #D88FC5

    #D88FC5

    oklch(74% 0.112 336.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BFAB51

    #BFAB51

    oklch(74% 0.113 97)

  • #3EC2B7

    #3EC2B7

    oklch(74.1% 0.113 187)

  • #99A4F2

    #99A4F2

    oklch(74.1% 0.113 277.1)

  • #E78C9F

    #E78C9F

    oklch(74% 0.112 6.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BFAB51, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BFAB51 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.