#BEDEF3

Closest named color: Powder Blue (#B0E0E6). oklch(88.4% 0.045 236.8), rgb(190, 222, 243).

Aa

Black text reads best on this color (14.93:1).

About this color

#BEDEF3 is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.045 and its hue 237°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.027 away. Black text reads best on it, at 14.93:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.045)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.93:1
White text1.40:1

Values

HEX#BEDEF3
RGBrgb(190, 222, 243)
HSLhsl(204, 69%, 85%)
OKLCHoklch(88.4% 0.045 236.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BEDEF3 1.40:1 Fails Lc -22.4 Dividers and decoration only
Black text on #BEDEF3 14.93:1 AAA Lc 84.1 Fine for body text
#BEDEF3 text on white 1.40:1 Fails Lc 19.6 Dividers and decoration only
#BEDEF3 text on black 14.93:1 AAA Lc -83.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6FA

    oklch(97.1% 0.008 241.7)

  2. Step 100

    100

    #E0ECF4

    oklch(93.6% 0.017 236.7)

  3. Step 200

    200 (this color)

    #BEDEF3

    oklch(88.4% 0.045 236.8)

  4. Step 300

    300

    #9EC7E1

    oklch(80.9% 0.057 236.2)

  5. Step 400

    400

    #66A9D3

    oklch(70.7% 0.092 237.5)

  6. Step 500

    500

    #3393C7

    oklch(63.1% 0.117 236.9)

  7. Step 600

    600

    #007CB1

    oklch(55.6% 0.122 237.2)

  8. Step 700

    700

    #006895

    oklch(49% 0.107 237)

  9. Step 800

    800

    #00557B

    oklch(42.6% 0.093 237.2)

  10. Step 900

    900

    #0B4765

    oklch(37.8% 0.077 236.9)

  11. Step 950

    950

    #0A2A3B

    oklch(27.1% 0.048 236)

Export this scale for Tailwind in the Tailwind colors tool

#BEDEF3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5DDF40.029
Deuteranopia (no green cones)#CDD7F30.025
Tritanopia (no blue cones)#AFE3E50.033
Achromatopsia (no color)#D9D9D90.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BEDEF3

    #BEDEF3

    oklch(88.4% 0.045 236.8)

  • #F1D2BD

    #F1D2BD

    oklch(88.4% 0.045 56.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BEDEF3

    #BEDEF3

    oklch(88.4% 0.045 236.8)

  • #B8E2E8

    #B8E2E8

    oklch(88.5% 0.044 207)

  • #CBD9F7

    #CBD9F7

    oklch(88.4% 0.044 265.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BEDEF3

    #BEDEF3

    oklch(88.4% 0.045 236.8)

  • #F5CEC9

    #F5CEC9

    oklch(88.3% 0.045 26.6)

  • #E6D8B8

    #E6D8B8

    oklch(88.5% 0.045 87.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BEDEF3

    #BEDEF3

    oklch(88.4% 0.045 236.8)

  • #F3CDD9

    #F3CDD9

    oklch(88.4% 0.045 357.1)

  • #D6DDBC

    #D6DDBC

    oklch(88.3% 0.045 117)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BEDEF3

    #BEDEF3

    oklch(88.4% 0.045 236.8)

  • #E9CFE9

    #E9CFE9

    oklch(88.4% 0.045 326)

  • #F1D2BD

    #F1D2BD

    oklch(88.4% 0.045 56.2)

  • #C6E1C8

    #C6E1C8

    oklch(88.3% 0.044 147.2)

Open the square palette in the generator

Palettes and gradients that use #BEDEF3

These curated palettes and gradients contain exactly #BEDEF3. Open one to see the full color scheme around it.

Palettes

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BEDEF3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.