#BEDEF1

Closest named color: Powder Blue (#B0E0E6). oklch(88.3% 0.043 234), rgb(190, 222, 241).

Aa

Black text reads best on this color (14.90:1).

About this color

#BEDEF1 is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.043 and its hue 234°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.025 away. Black text reads best on it, at 14.90:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.043)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.90:1
White text1.40:1

Values

HEX#BEDEF1
RGBrgb(190, 222, 241)
HSLhsl(202, 65%, 85%)
OKLCHoklch(88.3% 0.043 234)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BEDEF1 1.40:1 Fails Lc -22.5 Dividers and decoration only
Black text on #BEDEF1 14.90:1 AAA Lc 84.0 Fine for body text
#BEDEF1 text on white 1.40:1 Fails Lc 19.7 Dividers and decoration only
#BEDEF1 text on black 14.90:1 AAA Lc -83.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6FA

    oklch(97.1% 0.008 241.7)

  2. Step 100

    100

    #E0ECF3

    oklch(93.6% 0.016 233)

  3. Step 200

    200 (this color)

    #BEDEF1

    oklch(88.3% 0.043 234)

  4. Step 300

    300

    #9EC7DF

    oklch(80.8% 0.055 234)

  5. Step 400

    400

    #66AACF

    oklch(70.7% 0.088 233.7)

  6. Step 500

    500

    #3394C3

    oklch(63.1% 0.113 234)

  7. Step 600

    600

    #007DAD

    oklch(55.6% 0.117 234.3)

  8. Step 700

    700

    #006992

    oklch(49.1% 0.103 234.3)

  9. Step 800

    800

    #005678

    oklch(42.7% 0.089 233.9)

  10. Step 900

    900

    #0B4762

    oklch(37.6% 0.073 234.1)

  11. Step 950

    950

    #0A2A3A

    oklch(27% 0.047 234.3)

Export this scale for Tailwind in the Tailwind colors tool

#BEDEF1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5DDF20.029
Deuteranopia (no green cones)#CED7F10.026
Tritanopia (no blue cones)#B0E3E40.031
Achromatopsia (no color)#D9D9D90.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BEDEF1

    #BEDEF1

    oklch(88.3% 0.043 234)

  • #F0D2BF

    #F0D2BF

    oklch(88.4% 0.042 54.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BEDEF1

    #BEDEF1

    oklch(88.3% 0.043 234)

  • #B9E1E6

    #B9E1E6

    oklch(88.3% 0.042 205.7)

  • #CAD9F6

    #CAD9F6

    oklch(88.3% 0.043 263.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BEDEF1

    #BEDEF1

    oklch(88.3% 0.043 234)

  • #F4CECB

    #F4CECB

    oklch(88.3% 0.043 23.3)

  • #E6D7B9

    #E6D7B9

    oklch(88.4% 0.043 84.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BEDEF1

    #BEDEF1

    oklch(88.3% 0.043 234)

  • #F1CEDA

    #F1CEDA

    oklch(88.4% 0.042 355.3)

  • #D8DCBC

    #D8DCBC

    oklch(88.3% 0.043 113.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BEDEF1

    #BEDEF1

    oklch(88.3% 0.043 234)

  • #E7D0E9

    #E7D0E9

    oklch(88.4% 0.042 323.5)

  • #F0D2BF

    #F0D2BF

    oklch(88.4% 0.042 54.4)

  • #C8E0C7

    #C8E0C7

    oklch(88.2% 0.042 144.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BEDEF1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BEDEF1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.