#BEDDEE

Closest named color: Powder Blue (#B0E0E6). oklch(88% 0.04 231.9), rgb(190, 221, 238).

Aa

Black text reads best on this color (14.76:1).

About this color

#BEDDEE is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.040 and its hue 232°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.023 away. Black text reads best on it, at 14.76:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.040)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.76:1
White text1.42:1

Values

HEX#BEDDEE
RGBrgb(190, 221, 238)
HSLhsl(201, 59%, 84%)
OKLCHoklch(88% 0.04 231.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BEDDEE 1.42:1 Fails Lc -23.1 Dividers and decoration only
Black text on #BEDDEE 14.76:1 AAA Lc 83.4 Fine for body text
#BEDDEE text on white 1.42:1 Fails Lc 20.3 Dividers and decoration only
#BEDDEE text on black 14.76:1 AAA Lc -83.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6F9

    oklch(97% 0.007 233.6)

  2. Step 100

    100

    #E0ECF2

    oklch(93.6% 0.015 229)

  3. Step 200

    200 (this color)

    #BEDDEE

    oklch(88% 0.04 231.9)

  4. Step 300

    300

    #A0C7DD

    oklch(80.9% 0.052 233)

  5. Step 400

    400

    #68AACC

    oklch(70.7% 0.084 232.1)

  6. Step 500

    500

    #3894BE

    oklch(63% 0.106 231.8)

  7. Step 600

    600

    #007EAA

    oklch(55.7% 0.113 231.8)

  8. Step 700

    700

    #006A8F

    oklch(49.2% 0.1 231.3)

  9. Step 800

    800

    #005676

    oklch(42.6% 0.087 232.3)

  10. Step 900

    900

    #0F4860

    oklch(37.8% 0.069 231.4)

  11. Step 950

    950

    #0C2A38

    oklch(27% 0.044 231.9)

Export this scale for Tailwind in the Tailwind colors tool

#BEDDEE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5DCEF0.029
Deuteranopia (no green cones)#CED6EE0.026
Tritanopia (no blue cones)#B1E2E20.029
Achromatopsia (no color)#D8D8D80.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BEDDEE

    #BEDDEE

    oklch(88% 0.04 231.9)

  • #EED1C0

    #EED1C0

    oklch(88% 0.04 52.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BEDDEE

    #BEDDEE

    oklch(88% 0.04 231.9)

  • #BAE0E3

    #BAE0E3

    oklch(88% 0.04 202.3)

  • #C9D8F3

    #C9D8F3

    oklch(87.9% 0.041 262.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BEDDEE

    #BEDDEE

    oklch(88% 0.04 231.9)

  • #F1CECC

    #F1CECC

    oklch(88% 0.04 21.8)

  • #E5D6BA

    #E5D6BA

    oklch(88.1% 0.041 83.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BEDDEE

    #BEDDEE

    oklch(88% 0.04 231.9)

  • #EECDDA

    #EECDDA

    oklch(88% 0.041 352.2)

  • #D8DBBD

    #D8DBBD

    oklch(88.1% 0.04 111.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BEDDEE

    #BEDDEE

    oklch(88% 0.04 231.9)

  • #E5CFE8

    #E5CFE8

    oklch(88% 0.041 322.2)

  • #EED1C0

    #EED1C0

    oklch(88% 0.04 52.3)

  • #C9DFC6

    #C9DFC6

    oklch(88% 0.041 141.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BEDDEE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BEDDEE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.