#BEDCF2

Closest named color: Powder Blue (#B0E0E6). oklch(88% 0.044 239.8), rgb(190, 220, 242).

Aa

Black text reads best on this color (14.70:1).

About this color

#BEDCF2 is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.044 and its hue 240°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.029 away. Black text reads best on it, at 14.70:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.044)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.70:1
White text1.42:1

Values

HEX#BEDCF2
RGBrgb(190, 220, 242)
HSLhsl(205, 67%, 85%)
OKLCHoklch(88% 0.044 239.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BEDCF2 1.42:1 Fails Lc -23.4 Dividers and decoration only
Black text on #BEDCF2 14.70:1 AAA Lc 83.2 Fine for body text
#BEDCF2 text on white 1.42:1 Fails Lc 20.5 Dividers and decoration only
#BEDCF2 text on black 14.70:1 AAA Lc -82.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6FA

    oklch(97.1% 0.008 241.7)

  2. Step 100

    100

    #E0ECF4

    oklch(93.6% 0.017 236.7)

  3. Step 200

    200 (this color)

    #BEDCF2

    oklch(88% 0.044 239.8)

  4. Step 300

    300

    #A0C6E2

    oklch(80.8% 0.057 240.3)

  5. Step 400

    400

    #6AA8D4

    oklch(70.7% 0.091 240.7)

  6. Step 500

    500

    #3B92C8

    oklch(63.1% 0.116 239.7)

  7. Step 600

    600

    #047BB5

    oklch(55.6% 0.126 240)

  8. Step 700

    700

    #006799

    oklch(49% 0.112 240)

  9. Step 800

    800

    #01557E

    oklch(42.8% 0.096 239.3)

  10. Step 900

    900

    #114665

    oklch(37.6% 0.075 239.6)

  11. Step 950

    950

    #0D293B

    oklch(26.9% 0.047 240.1)

Export this scale for Tailwind in the Tailwind colors tool

#BEDCF2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3DBF30.027
Deuteranopia (no green cones)#CCD5F20.024
Tritanopia (no blue cones)#B0E2E30.035
Achromatopsia (no color)#D8D8D80.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BEDCF2

    #BEDCF2

    oklch(88% 0.044 239.8)

  • #EED1BB

    #EED1BB

    oklch(87.9% 0.044 59.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BEDCF2

    #BEDCF2

    oklch(88% 0.044 239.8)

  • #B7E0E7

    #B7E0E7

    oklch(88% 0.044 209.1)

  • #CCD7F5

    #CCD7F5

    oklch(88% 0.043 269.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BEDCF2

    #BEDCF2

    oklch(88% 0.044 239.8)

  • #F3CDC6

    #F3CDC6

    oklch(87.9% 0.044 30.2)

  • #E3D7B7

    #E3D7B7

    oklch(88.1% 0.045 89.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BEDCF2

    #BEDCF2

    oklch(88% 0.044 239.8)

  • #F1CCD6

    #F1CCD6

    oklch(87.9% 0.044 359.9)

  • #D3DCBC

    #D3DCBC

    oklch(87.9% 0.044 120.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BEDCF2

    #BEDCF2

    oklch(88% 0.044 239.8)

  • #E9CDE5

    #E9CDE5

    oklch(87.9% 0.045 330.6)

  • #EED1BB

    #EED1BB

    oklch(87.9% 0.044 59.4)

  • #C4E0C8

    #C4E0C8

    oklch(88% 0.044 149.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BEDCF2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BEDCF2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.