#BED2B1

Closest named color: Ash Gray (#BFC8AD). oklch(84% 0.05 133), rgb(190, 210, 177).

Aa

Black text reads best on this color (13.04:1).

About this color

#BED2B1 is a light, muted green. In OKLCH its lightness is 84%, its chroma 0.050 and its hue 133°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ash Gray (#BFC8AD), ΔE 0.026 away. Black text reads best on it, at 13.04:1.

Hue familyGreens
Lightnesslight (84%)
Chromamuted (0.050)
Temperaturein between
Nearest nameAsh Gray (#BFC8AD)
Black text13.04:1
White text1.61:1

Values

HEX#BED2B1
RGBrgb(190, 210, 177)
HSLhsl(96, 27%, 76%)
OKLCHoklch(84% 0.05 133)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BED2B1 1.61:1 Fails Lc -31.0 Non-text elements, placeholder text
Black text on #BED2B1 13.04:1 AAA Lc 76.4 Fine for body text
#BED2B1 text on white 1.61:1 Fails Lc 27.4 Dividers and decoration only
#BED2B1 text on black 13.04:1 AAA Lc -75.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F4F6F2

    oklch(97.1% 0.006 128.5)

  2. Step 100

    100

    #E6ECE2

    oklch(93.6% 0.015 132.5)

  3. Step 200

    200

    #D2DDCB

    oklch(88.4% 0.027 133)

  4. Step 300

    300 (this color)

    #BED2B1

    oklch(84% 0.05 133)

  5. Step 400

    400

    #8DAC78

    oklch(70.8% 0.081 133.2)

  6. Step 500

    500

    #719755

    oklch(63.2% 0.102 133.1)

  7. Step 600

    600

    #598139

    oklch(55.7% 0.111 133)

  8. Step 700

    700

    #496D2B

    oklch(49.2% 0.103 132.9)

  9. Step 800

    800

    #3C5925

    oklch(42.8% 0.086 133.1)

  10. Step 900

    900

    #334923

    oklch(37.7% 0.066 133.4)

  11. Step 950

    950

    #1E2B15

    oklch(27% 0.042 133.5)

Export this scale for Tailwind in the Tailwind colors tool

#BED2B1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CDAF0.032
Deuteranopia (no green cones)#D2CBB20.032
Tritanopia (no blue cones)#BFCFC90.037
Achromatopsia (no color)#CCCCCC0.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BED2B1

    #BED2B1

    oklch(84% 0.05 133)

  • #D6C2E2

    #D6C2E2

    oklch(84.1% 0.049 312.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BED2B1

    #BED2B1

    oklch(84% 0.05 133)

  • #D0CCA7

    #D0CCA7

    oklch(83.9% 0.05 102.3)

  • #AED5C1

    #AED5C1

    oklch(83.9% 0.05 162.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BED2B1

    #BED2B1

    oklch(84% 0.05 133)

  • #C5C7EB

    #C5C7EB

    oklch(84% 0.05 282.7)

  • #E3BED3

    #E3BED3

    oklch(84% 0.05 343.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BED2B1

    #BED2B1

    oklch(84% 0.05 133)

  • #B4CDEB

    #B4CDEB

    oklch(84% 0.05 253.1)

  • #E9BEC1

    #E9BEC1

    oklch(84% 0.049 13.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BED2B1

    #BED2B1

    oklch(84% 0.05 133)

  • #A8D2E2

    #A8D2E2

    oklch(83.9% 0.049 223.1)

  • #D6C2E2

    #D6C2E2

    oklch(84.1% 0.049 312.9)

  • #E8C1B1

    #E8C1B1

    oklch(84.1% 0.05 43.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BED2B1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BED2B1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.